Environment Artist

Il y a 5 mois


Paris, France Ubisoft Temps plein

Company Description

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Job Description**:
Founded in 2013, Ubisoft Paris Mobile is a studio specialized in the development of mid-core mobile games.

Thanks to its first successes like Assassin's Creed Pirates, the studio still contributes to the influence of Ubisoft's brands today with the development of titles like Might & Magic: Chess Royale or The Mighty Quest for Epic Loot, but also new licenses like Wild Arena Survivors. Other secret projects are yet to be announced and remain focused on gameplay, a key priority for Ubisoft Paris Mobile.

With 160 talents grouped in small and agile teams, the studio works daily to offer players new quality experiences on mobile.

Ready to join the adventure? We’re waiting for you

Missions:

- Create 3D assets and textures in line with the project's artistic and technical direction (stylized/semi-realistic)
- Being able to produce layouts autonomously following Gameplay intentions and the Art Direction
- Collaborate closely with the Art Director and Game Designers to build outstanding layouts
- Integrate assets into the game engine (Unity) to set and dress a polished scene.
- Ensure the quality of your work in the game fits with Gameplay and Technical constraints and make improvements when necessary.

**Qualifications**:

- Strong knowledge of the 3D software of your choice: Blender, 3DS Max, Maya..
- Abilities to create **PBR materials** (Substance suite)
- You have an appetite for **visual storytelling**, with an excellent eye for detail.
- Your compositional skills and understanding of the fundamentals of art (lighting, composition, color theory, etc.) are of an advanced level;
- You are a good communicator in English and show empathy, which allow you to clearly outline your ideas, collaborate with your peers, and develop strong relationships. French is a plus

**/\ Don't forget to add your CV, portfolio, website, or any other document needed to evaluate your profile**

Additional Information

Joining us means having access from day one to:

- Flexibility in your working hours and the possibility to work remotely under the conditions of the Ubisoft policy.
- 20 days of remote working per year from a European Union country (reserved for European citizens);
- Our internal e-learning platform to finally train you on the tools you need so much;
- Our game library where you can borrow the latest Ubisoft games, those of the competition, consoles and board games;
- Our preferential rates on a wide range of shows, cinemas, concerts, sports halls, amusement parks, and many other good deals.

And after 1 year?
- You have a career and development plan established with your manager as well as clear objectives that will allow you to progress and increase your salary each year;
- You have joined one of our clubs : choir, yoga, tennis, lightsaber... Or you have created your own
- You take advantage of your 1.5 hour lunch break to take part in a class in our gym or borrow one of our bicycles to ride in the Bois de Vincennes ;
- You look forward to the next surf/yoga or ski weekend organized by the work council;
- You've gotten really good at foosball, rock climbing, Mario Kart or Just Dance ;
- You've raided the clearance sale sale to complete your collection of Ubi goodies and games (because we never have enough);


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