Technical Animator
Il y a 7 mois
Description de l'entreprise
Studio pionnier d’Ubisoft, le studio de Paris est à l’origine des premiers succès de l’éditeur suite à sa création en 1992. Il est aujourd’hui à la tête de licences incontournables comme Just Dance, Ghost Recon ou Mario + The Lapins Crétins. Ubisoft Paris s’est également construit une solide réputation comme partenaire de choix dans les collaborations inter-studios comme Watch Dogs, Skull & Bones, Beyond Good & Evil 2 ou encore Star Wars. Fort de cette expérience, le studio continue d’aller plus loin en termes de créativité en travaillant sur des projets très prometteurs encore non-annoncés.
Regroupant 750 talents de 35 nationalités, Ubisoft Paris est aujourd’hui le plus grand studio de France et l’un des plus expérimentés de l’industrie. Les jeunes talents peuvent bénéficier de la présence importante de profils seniors, dans les métiers créatifs, techniques ou artistiques. Chacun-e reste animé-e par la même passion : repousser les limites du possible et proposer de nouvelles expériences à nos joueur-euses.
Prêt-e-s à rallier l’aventure ? Rejoignez-nous au Studio de Paris
Description du poste
En tant que Technical Animator au sein de la production d'un jeu AAA réaliste, et sous la direction du Technical Director Animation, tes missions seront les suivantes:
- Recueillir et analyser les besoins des animateurs et animatrices afin de scénariser et développer des outils, de la production d'animation à l'intégration et exécution dans le jeu.
- Former l’équipe animation et le reste du projet à utiliser ces outils et leur offrir un soutien technique
- Collaborer avec les programmeurs/programmeuses sur des sujets techniques tels que l'optimisation des performances des actifs
- Créer et maintenir la documentation technique
- Contribuer aux efforts de débogage sur le projet
**Qualifications**:
- Tu justifies d’une expérience en tant que Technical Animator sur un projet AAA réussie et faite maintenant preuve d’autonomie et de proactivité ;
- En terme d'outils tu maitrises Motion Builder & Maya, et bien évidemment tu codes en **Python**.
- Les pipelines de production (mise en place, optimisations et contraintes) et d'animation sur un moteur de jeu n’ont plus de secret pour toi;
- Tu comprends les problématiques liées à l'animation en temps réel, tel que les arbres d'animation, le blending ou le motionmatching;
- Tu maitrises différentes techniques d'animation : MOCAP, Keyframe, skinning, rigging, morph, IK, etc ;
- Tu es capable de former et d'enseigner à tes collègues comment appliquer des processus et utiliser des outils, notamment grâce à tes compétences en communication, en anglais comme en français ;
Informations supplémentaires
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