Quest Designer

Il y a 6 mois


Annecy, France Ubisoft Temps plein

Job Description

As a  Quest Designer  at Ubisoft Annecy, you’ll play a central role in bringing the project to life. Ultimately your mission will be to design and implements players’ interaction with our story. Working in collaboration with the Narrative team and multidisciplinary developers, you’ll be responsible for the holistic design of narrative systems, content pipelines, and their practical implementation.

What you will do

· Designing and implementing AAA quality quest and narrative content in-engine.

· Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements.

· Collaborating with your Lead & Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various other jobs (Game, Level and Audio Designers, Animation, Tech, etc.) to develop innovative quests that flow with the overall game.

· Working closely with the appropriate teams to validate and secure all elements required for your quests (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives, etc.).

· Help the Game and Level design teams make their features shine.

· Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs.

· Participate in brainstorm, discussions and constantly challenge quality.

· Pro-actively seek issues in the game and propose ideas to solve them.

Qualifications

You have a passion for video games and interactive storytelling. You excel in a collaborative environment where novel ideas are valued, and you've previously demonstrated your capacity to work with production targets linked to a deadline. 

Besides the above, we're also looking for someone aligned with our core values and the following skills and experience:

· Proven professional experience with Quest/Narrative Design, ideally from AAA game production and/or proven professional experience with Game/Level design on narrative driven games.

· Experience with linear & non-linear narrative structures;

· Understanding of the technical constraints regarding narrative design implementation, on current-gen consoles & PC;

· Experience with Game Engines (i.e. Snowdrop, Unity or Unreal) and/or scripting language systems;

· Good English skills are required.


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