Engine Programmer

il y a 1 semaine


Lyon, Rhône, France Arkane Studios Temps plein

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.


Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.


Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.


Arkane Lyon is owned by ZeniMax Media and Microsoft.

We are looking for a skilled and passionate Engine Programmer to join our team. In this role, you will be responsible for integrating and optimizing various world-leading middlewares and maintaining our own system into our custom engine, with a focus on physics / cloth, particle systems, game services and audio integration. You will collaborate closely with our development team, providing gameplay teams with systems that enable them to build game features, and ensuring seamless integration and high performance of these systems.


Responsibilities :

  • Develop, maintain or improve engine features related to the game simulation
  • Adapt middlewares integration on our engine, stay in touch with support from those middlewares
  • Write stable code, working on every supported platform, debugging
  • Ensure high performance and stability of the integrated systems
  • Work closely with designers, artists, and other programmers to implement and refine features
  • Stay up-to-date with the latest advancements in middleware technologies and best practices


Required skills :

  • Deep knowledge of game engines architecture
  • Strong C++ knowledge
  • Solid knowledge on multithreading and parallelization patterns
  • Good understanding of game physics
  • Ability to fearlessly jump into large, existing code bases
  • Ability to contribute innovative and original ideas towards all aspects of game
  • production and development
  • Soft skills: Strong communication, Organizational skills, Rigorous and Team working


Preferred skills :


  • Existing game development experience
  • Experience with game middleware technology such as Havok, Houdini, Iggy, Oodle, Simplygon, Playfab and/or Wwise


We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.



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