Technical Animator

il y a 5 jours


Bordeaux, France Ubisoft Temps plein

Company Description

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Ubisoft Bordeaux**

Founded in September 2017, Ubisoft Bordeaux works with passion on the biggest AAAA’s game in order to offer the best gaming experiences to our players. Today, the studio has more than 400 talents, from 15 different nationalities, who work on licenses such as Assassin's Creed, Beyond Good & Evil 2, plus other unannounced free-to-play games. We are also working on exciting technologies with the Anvil team, Online services teams and with La Forge who seek to validate the value of technological innovations.

**Job Description**:
We are looking for a Technical Animator, to join the Animation team working on Assassin's Creed Mirage.

**Your responsibilities**:

- Develop and support to the highest quality: characters, facial, weapon, and specialized custom rigs in Maya and MotionBuilder.
- Work closely with the animation team to define, create, and maintain animation pipelines.
- Create custom tools and scripts to increase the productivity and efficiency for the animation team.
- Provide technical support for the tools, engine and animation teams.
- Communicate technical constraints and their rationales plus any other knowledge-sharing required.
- Integration of the character, cinematic, and other animation related assets into the game engine.
- Research and share knowledge of existing engines and animation packages within the industry.
- Interact and collaborate with different teams (Art, Design, Code) to fulfill tasks according to production schedule and development needs.
- Be proactive in identifying issues and creating efficient solutions.
- Create and update state machines and blend trees
- Interact with the other departments to better know the game engine possibilities in order to get the best animations possible while respecting the technical constraints

**Qualifications**:

- Excellent technical knowledge of the main 3D softwares - MotionBuilder is a plus
- Excellent knowledge of Human Anatomy
- Good ability to teach and mentor
- Ability to write technical documentation
- Good capacity to communicate verbally as well as written.
- Be adaptable, approachable and positive in the workplace
- Mathematical and logical mindset
- Familiarity with geometric and numerical algorithms
- Excellent knowledge of Python
- Excellent knowledge of C#
- Knowledge of C++ (be able to read and understand engine source code)
- A passion for Videogame development

Additional Information
**Process**:

- Phone Interview with a recruiter
- Interview with our internal teams
- Final interview with the project manager
- At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we _value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act._


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