3D Lead Character Artist

il y a 3 semaines


Cergy, France Virtuos France Temps plein

Permanent contract

Cergy (95)

Position Duties
- Work closely with Art Director and Concept Artists to produce high quality AAA level characters and/or creatures and props for them.
- Lead a small team of Character Artists to guide them with style, training for best quality character that meets AAA next gen game expectations
- Creation of clean game character topology, UVs, bakes and textures.
- Creation of hair, fur related additions.
- Implementing game assets, including unique engine-material setup.
- Collaborate with other Artists to find the best solutions to all major technical and/or creative challenges facing the art team.
- Help contribute directly to conceptual ideas behind high-quality character creature art.
- Adapt to different type of projects in terms of their technical needs as well as artistic styles.
- At least 3+ years of experience working in the video game and/or film commercial industries.
- Strong knowledge of human anatomy, proportion, silhouette, clothing and its wrinkle behavior, topology and how it relates to rendering and deformation showcasing in personal / professional portfolio.
- Strong knowledge of 3D software like 3DS Max or Maya, Zbrush, Marvelous Designer etc.
- Understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging, skinning, animation, facial animation, and blend shapes.
- Proven experience of leading and managing other artist or teams in the past.
- Have good communication, coordination, and expression skills, and have the awareness and ability to facilitate and solve problems.
- Strong knowledge of how to create hair using classic planes + alpha or other methods.
- Strong knowledge of how to prepare assets for physical simulations such as cloth, hair.
- Ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
- Work effectively with every department of the development process : designers, programmers, tech art, animation, etc.
- Knowledge of rendering budgets and other technical issues related to performance in real-time engines.
- Experience with PBR workflows using texturing software such as Substance Designer / Painter.

Bonus skills:

- Traditional art skills like drawing, painting or sculpting.
- Experience using more advanced in-game techniques for hair and fur creation (Nvidia Hairworks, UE groom editor, etc).
- Rigging skills.
- Basic knowledge of character animation.
- Mockup animation cleanup, preparation and integration.

Additional Information

What we offer
- Open and collaborative employee culture ;
- Team buildings and company activities ;
- Healthcare plan ;
- Partial remote work possible ;
- Oversee work opportunities ;
- Located in a green campus near RER ;
- Meal allowance ;
- Videogames and board-games library ;
- Complimentary drinks ;

And more...


  • 3D Character Artist

    il y a 7 jours


    Cergy, France Virtuos France Temps plein

    Fixed term contract Cergy (95) Position Duties Virtuos Games is seeking for a talented 3D Character Artist to join our team who will work with wide variety of video games ranging from indie to AAA, creating realistic character assets including humanoids, creatures and equipment as well as managing and maintaining our character art outsource efforts as...


  • Cergy, France SEGULA Technologies Temps plein

    Description de l'entreprise Description de l'entreprise Accélérez votre carrière au sein d’un groupe d’ingénierie mondial à forte croissance. Chez SEGULA Technologies, vous travaillerez sur des projets passionnants et contribuerez à façonner l’avenir au sein d’une entreprise pour qui l’innovation est indissociable de l’ingénierie. ...

  • Junior Gameplay Programmer

    il y a 4 semaines


    Cergy, France Virtuos France Temps plein

    Permanent contract Cergy (95) Position Duties - Analyze game designers' demands and iterate with them in order to implement various gameplay mechanisms, from prototype until polishing stages, to reach an appealing and fun result as well as staying reliable and performance efficient ; - Get involved in the game architecture defined by the lead developer and...