Material Artist

il y a 2 jours


Cergy, France Virtuos France Temps plein

Permanent contract

Cergy (95)

Position Duties
- Create high quality textures and physically based materials for use in real time rendering
- Understanding requirements from key concept art to develop material library
- Work closely with environment artists and lighters to understand the context of their needs
- Understand game's visual language and adapt work accordingly
- Deliver work in accordance with the project's artistic direction, and ensure unified look and consistent quality across the project
- Update your work based on feedback, and technical engine requirements
- Comprehensive understanding of PBR pipelines
- Expert knowledge of procedural smart material creation in Substance Designer and Painter
- Good knowledge of sculpting in Zbrush and baking textures (tiling and otherwise)
- Proficient in one DCC (3DS Max / Maya / Blender)
- Ability to tweak and adjust textures within Photoshop
- Working knowledge of shader creation within Unreal
- Flexibility to work with multiple art disciplines to achieve the best results (Prop art, Character art, Environment art, Lighting team)
- A strong portfolio showcasing your work
- A good understanding of art fundamentals
- Be proactive and self-motivated, work without direct supervision
- Be fluent in English language
- Experience with photogrammetry is a bonus

Additional Information

What we offer
- Open and collaborative employee culture ;
- Team buildings and company activities ;
- Healthcare plan ;
- Partial remote work possible ;
- Oversee work opportunities ;
- Located in a green campus near RER ;
- Meal allowance ;
- Videogames and board-games library ;
- Complimentary drinks ;

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