Vfx Artist
Il y a 2 mois
**Company Description** Ubisoft Annecy**
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction
Ubisoft Annecy is looking for a VFX Artist (W/M/NB) to join and drive VFX in our project which is charge of developing a AAA game.
In this role, you will be responsible for:
- Create and implement video game special effects (VFX textures, animations, shaders, materials creation) in accordance with a project’s artistic direction and production deadlines.
- Realtime Special effects conception, inspired by concept art or references.
- Provide VFX solution that fits to the game needs, artistically, technically, and game design-wise.
- Collaborating with game design teams to provide meaningful visual feedback for the player and with programming teams to assess needs and improve the VFX production pipeline
- Work within technical constraints to ensure that effects are functional and optimized;
- Ensure the proper integration of your VFX into the game engine
- Maintaining art direction and quality
- Creates and maintains workflow documentation for your team's content.
**Qualifications**
You have been creating Realtime VFX during a full game production (preferably on AA or AAA)
You feel confident in using the following skillset:
- You have experience using a real time game engine (Unreal Engine, Unity or any 3D game engine)
- You’re comfortable with realtime particles/dynamics systems.
- Texture creation (static or animated) has no secrets for you, and you’re also comfortable in custom shaders and material creation (on nodal editor).
- You have a good understanding of art fundamentals: color theory, lighting, shape, composition, etc Autonomy and ideation: you can embrace an art vision and become a problem solver on your project
- You have excellent communication skills that enable you to collaborate with other departments and act as a bridge between your areas of expertise to enrich gameplay, accessibility and player experience.
- Capacity to sort tasks by project priorities, provide production visibility and become an ambassador of the game vision within the team.
- You’re comfortable with working in an English-speaking environment.
- You can adapt to different art styles and are at ease with realistic or stylized visual styles.
**Additional Information
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