Audio Engineer
il y a 5 jours
Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is **a place to do great work**, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also **a great place to work,** providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.
**Responsibilities**:
- Work closely with game developers to integrate audio SDKs into projects using Unreal Engine and Unity.
- Optimize audio performance and ensure smooth integration with game engines for an exceptional user experience.
- Analyze and benchmark competitive audio engines to maintain a best-in-class standard for our solutions.
- Collaborate with the development team to troubleshoot and resolve audio-related issues.
- Stay informed about the latest trends and advancements in audio technology and spatial audio techniques.
- Provide technical guidance and mentorship to support the growth and development of junior team members.
**Pre-Requisites**:
- Bachelor’s or Master’s degree in Computer Science, Software Engineering, or a related field.
- At least 5 years of software development experience, with a strong focus on audio and spatial audio engines.
- Proficiency in C++ programming.
- Extensive hands-on experience with Unreal Engine and Unity.
- Solid understanding of audio processing, 3D audio, and spatial audio techniques.
- Strong problem-solving skills and keen attention to detail.
- Excellent communication and collaboration skills.
**Preferred Skills**:
- Proficiency in additional programming languages such as C# or Python.
- Familiarity with audio middleware tools like FMOD or Wwise.
- Background in cross-platform development.
**Are you game?
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