Real-Time Animation Systems Specialist
il y a 2 semaines
We are looking for a highly skilled Animation Technical Director to join our team at Ubisoft Annecy. As a key member of our animation team, you will be responsible for defining and implementing the tools and processes that will be used during production on the Animation side.
Key Responsibilities:
- Develop and implement the tools and processes that will be used during production on the Animation side.
- Work closely with the animation team to ensure the technical constraints established in partnership with other trades are respected.
- Optimize the animation graph and architecture to improve the efficiency of the animation team.
- Support the animation team on a daily basis to solve their technical problems and help them make decisions to optimize ingame animation graphs.
- Communicate regularly the technical constraints to the animation team.
- Be the technical point of contact for technical problems related to animations.
Qualifications:
- Solid experience as Animation Technical Director (in the video game industry preferably).
- Excellent knowledge of real-time animation systems and video games and/or pipeline development.
- Excellent knowledge of Motion Builder and/or Maya, plus ideally Motion Capture Body and Facial.
- Excellent knowledge of python.
- Knowledge of another DCC (Maya, 3DS max, Blender).
- Ability to work in a team and to take up challenges.
- Fluent English is essential to carry out your missions (French is a plus).
- Knowledge in Rigging / Ragdoll (Havok) is a plus.
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