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Lead Artist

Il y a 2 mois


Paris, Île-de-France Seedify Temps plein
Job Title: Lead Artist

We are seeking a highly skilled Lead Artist to join our team at Seedify. As a Lead Artist, you will play a crucial role in the development of our games, working closely with artists and programmers to optimize assets and pipelines.

Responsibilities:
  • Set up and maintain production pipelines and workflows to ensure efficient and high-quality asset creation.
  • Develop and test tools to improve artist productivity and workflow.
  • Collaborate with Art Leads, Technical Directors, and QA to ensure assets meet technical requirements.
  • Stay up-to-date with the latest tools and methods for improving graphic workload and share best practices with the team.
  • Integrate, validate, and optimize graphic data in the engine using scripts as needed.
  • Ensure graphic bugs are fixed according to priority and provide support to other artists.
  • Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for future reference.
  • Work with the QA Team to ensure assets are 100% bug-free and shippable.
  • Act as a gatekeeper for Tech Art constraints, pushing for top visual quality and performance.
Qualifications:
  • Strong knowledge of game development areas, including Modelling & Texturing, Scripting/Tools Development, Lighting, Shaders, VFX, Rendering & Post Processing, Rigging, and Animation.
  • Experience working with Game Engines (Unreal) is essential.
  • Experience with Source Control (Git, Perforce, Mercurial) is required.
  • Strong technical background in Art Production Process and Workflows, with programming knowledge.
  • Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus.
  • Strong communication and interpersonal skills.
  • Background in 3D development software (3DS Max, Maya, Blender, Motion Builder).
  • Eagerness to learn current developing next-gen technologies for games.
  • Able to work under pressure, learn new skills, and develop a good relationship between the team.
  • Experience in collaboration between artists, programmers, and technical directors.
  • Strong organizational skills.
  • Creative problem-solving skills.

Location: 100% remote

Benefits:

  • 21 days of holidays/year + local bank holidays.
  • Sick days.
  • Budget for training/courses.
  • Budget towards purchasing work equipment (laptop).