Gameplay Animator

il y a 1 semaine


Paris, France Ubisoft Temps plein

Company Description

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Job Description**:
As a **Gameplay Animator **at Ubisoft Paris you will be working together with the team at _Massive Entertainment_ to create a new story-driven _open-world_ video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

In this role, your missions will be as follows:

- Imagine, prototype and produce keyframe animations to give life to our characters;
- Receive and edit motion captures while managing the constraints related to real time;
- Cut and integrate animations into our game engine: Snowdrop;
- Collaborate with the Tech Art, Art and Programming teams to achieve the best possible gameplay animations;
- Participate in the optimization and development of the production process and animation techniques.

Depending on the needs, you may also be asked to participate in Motion Capture shoots.

**Qualifications**:

- You have already worked on realistic video game productions, ideally AAA projects, where you were responsible for gameplay animations, especially associated with characters and vehicles;
- You master Motion Builder and are comfortable with the integration of animations in a game engine;
- An appetence for facial animation is a real plus;
- Any technical skills (rigging, skinning, IK,...) will be valued;
- You are known for your excellent communication and interpersonal skills, especially in English.

Additional Information

This position requires your presence on site several days a week.

Position to be filled as soon as possible based in Montreuil (93).

More information about the project here


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