Level Artist
il y a 5 jours
Company Description
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
**Ubisoft Annecy**
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP's, Steep and Riders Republic
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
**Job Description**:
For its Annecy Production Studio, Ubisoft is looking for a Level Artist to join our teams in charge of developing AAA games
The main and routine tasks of the Level Artist are to:
- Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
- Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
- Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
- Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic;
- Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
- Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
- Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
- Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints;
- Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary;
- Oversee optimization and debugging to fix the issues raised by testers;
- Carry out all other related tasks.
**Qualifications**:
- A relevant portfolio of artwork (must include Level/Environment Art and ideally, examples with a fluid/organic nature)
- Experience with PBR pipeline and real-time engines.
- Knowledge of terrain generation software such as Gaea or World Machine.
- Ability to work within an established art style.
- Proven experience working in the games industry with at least one AAA title to your name
- Great technical knowledge of 3D packages, texturing packages, and game engines like Unity/Unreal
- Originality and resourcefulness in problem-solving
- Solid understanding of the workflows required to create an asset from the Blockout stage to final quality, and optimization for real-time rendering
- A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team.
- Good attention to detail.
- Good 3d modelling skills, preferably in 3DMax and zBrush.
- Strong Substance Designer/Painter and Photoshop texturing skills, targeting physically based rendering.
- Proven experience with the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, setting up and exporting to game.
- Great understanding of proportio
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