Narrative Designer

il y a 6 heures


Paris, France Ubisoft Temps plein

Description de l'entreprise

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving gamechanging challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown

For more than 10 years, via its Ubisoft Mobile entity, Ubisoft has also shaped worlds on smartphones and tablets through its portfolio of mobile games.

At Ubisoft, you will have a chance to develop your skills and work alongside dedicated team members who are pioneers in their field, throughout the world. You will be part of a warm and stimulating environment in which you can push back the boundaries of both the imagination and technology to create worlds that will inspire our players.

In this context, you will integrate a small Co-dev Core team, embedded physically in the Editorial team, who is responsible for overseeing and co-developing The Division Resurgence, a AAA Mobile Game recently announced.

Description du poste

Among his diverse responsibilities, the Content Director of this Core team is in charge of the world building & narrative direction of the games co-developed with a partner studio, and as Narrative Designer you will report directly to him.

Under his direction, you will oversee directing and co-designing multiple parts of AAA narrative contents in one of Ubisoft’s flagship IPs, in collaboration with the designers in our co-dev partner studio.

Your main missions will therefore be the following:

- ** Side missions design - direction & validation of side missions from high-level to final implementation**
- Directing the synopsis proposed by the mission designers (but also pitching / making propositions yourself), ensuring the coherency with the game world logic & context, with the Main Missions narrative, with the themes to explore. Making sure they respect the constraints of complexity, the scope, and the quality expectations of the IP.
- Working closely with World Directors to adjust missions locations design in the open world to fit with level design & narrative.
- Reviewing & feedbacking side missions documents (mission outlines/brief, missions detailed level design, level art design, etc) to secure they fit the synopsis intentions and the open world design.
- Script reviews, ensuring they fit the IP style, the character voices, the theme of the mission, etc, and that all necessary info/lore exposition for players to understand the story is there.
- Verifying implementation in build to reach the expected level of quality and ensure conformity with planned design.
- Propose solutions at every step of the way in case of unexpected problems.
- ** Main missions - support the narrative director in fine-tuning the implementation of main missions**
- Reviewing & feedbacking level design changes proposed by designers during implementation fine-tuning
- Working closely with World Directors to adjust missions locations design in the open world to fit with the level design & narrative.
- Directing script adjustments with the writers to fit iterations of level design or location design in the open world.
- Verifying implementation in build to reach the expected level of quality and ensure conformity with planned design.
- ** Cinematics & VO production - support direction of cinematics design & VO recording**
- VO actors casting - for side missions, for barks.
- Side missions storyboard - review & feedback, make sure it fits the script, the style of presentation intended, the duration targeted, the locations of the scenes, etc.
- Cinematics (first edit to final pass) - review & feedback, make sure it respects storyboard, VFX & SFX & props are correct, VO integration is correct, lip sync is ok, quality is there, etc.
- Barks VO direction: review & feedback barks design & script, co-lead VO actors casting & recording for barks, etc.- **Be part of the production of narrative content with Ubisoft and our partner teams (scriptwriters and designers in particular)**:

- Help structure the production of content by writers to meet the needs and constraints of game design
- Have a role of Script Editor and be able to evaluate and produce feedback on the work of writers, able to edit or rewrite texts directly as needed (script doctoring)

**Qualifications**:
What you need to succeed in this job:

- You have significant experience as narrative designer, mission designer, world designer, or level designer, on a AAA open world game, ideally in a lead


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