Tools Programmer

il y a 4 jours


Villeurbanne, France Old Skull Games Temps plein

Description de l'entreprise

We’re Old Skull Games, a video game studio based in Lyon, and we’re on a mission to create awesome adventures for players on consoles, PC, and mobile platforms.
We work both on original licenses and in partnership with renowned publishers, and our mission is to craft awesome experiences.

With a decade of experience and over 10 games released under our belt, and a crew of seasoned pirates, we've already accomplished some pretty impressive feats. We've made waves in the industry with hit titles in the Apple Arcade Top 5, including Spongebob Patty Pursuit and Nickelodeon Extreme Tennis. We even have a first console game experience, Cooking Star Restaurant.

As our studio has grown (we're now over 70 strong), we've set our sights even higher. We're currently working on some ambitious action/adventure games for PC and console, and we're teaming up with some prestigious partners in the industry to make it happen.

During this move upmarket, new Senior profiles have been added to our team and have helped us to deliver products that are up to our aspirations

But we're not just about creating amazing games, we're about fostering an environment where our team can thrive. We believe in giving our team members the creative freedom they need to shine and a trust-based management approach that allows them to do their best work. And it's working Our games not only meet the expectations of a constantly evolving market, but they're also something our team is incredibly proud of.

Description du poste

We are looking for a skilled and experienced tools programmer to join our development teams and work on new unannounced Old Skull Games’ projects.

Responsibilities:

- Work closely with all team members to identify their needs, areas of improvement and quality of life possibilities
- Empowered and fasten creators by developing Unity content creation, visualization, edition and validation tools
- Ease creators workflows by filling the gap between DCC softwares and Unity
- Ensure code quality by taking advantage of Roslyn analyser and source generators
- Improve project stability by putting together unit and functional tests compatible with our CI/DI pipeline using custom validation rules
- Ensure code quality and maintain documentation

**Qualifications**:
**Requirements**:

- Bachelor's degree in Computer Science or a related field
- 3+ years of experience in Unity game development
- Proficient in C# programming language
- Excellent problem-solving and debugging skills
- Strong communication and collaboration skills

**Bonus Qualifications**:

- Experience with game engines such as Unreal Engine
- Experience with console and mobile game development
- Python knowledge

Informations supplémentaires
- Permanent contract
- Position to be filled as soon as possible
- Remuneration according to profile
- Luncheon vouchers, health insurance, provident fund, 50% transport reimbursement, sustainable mobility package, parking on the premises, holiday bonus, possible support for mobility...
- Position open to people with recognition as disabled workers

**OSG's extras**:

- A team of happy pirates
- 35H with Flexible Hours
- Organization of hybrid work: Face-to-face and Home Office
- Flexibility on remote
- Additional paid sick leave for children
- Additional paid leave for people with disabilities
- We have signed the Game Only QVT charter
- Possibility of rounding up your salary to donate to associations
- Baskets of fruit and drinks available
- Sports sessions organized regularly
- Our annual summercamp
- Our weekly breakfasts to know the latest news
- Masterclass Organization
- Participation in events like Game Camp
- Concierge service in the building
- Organization of console tournaments, partys, and many other things..



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