Technical Animator
Il y a 7 mois
Job Description
We are looking for a Technical Animator, to join the Technical Animation team working on Assassin's Creed Shadows.
Your responsibilities:
Work closely with the animation team to define, create, and maintain animation pipelines Integrate, create, and update state machines and blend trees (blueprints) Provide technical support for the tools, engine and animation teams Interact and collaborate with different teams (Art, Design, Code) to fulfill tasks according to production schedule and development needs Be proactive in identifying issues and creating efficient solutions Write documentation about technical working processes plus any other knowledge-sharing required Interact with the other departments to improve the animation systems in order to get the best possible animations while respecting the technical constraints
Qualifications
You have a technical profile with a strong interest for the creative aspect of animation You have experience in State Machines/Blueprints or other similar Animation systems (Unreal, Unity or propriety). Good technical knowledge of the main 3D software – MotionBuilder is a plus Ability to write technical documentation Excellent capacity to communicate verbally as well as written (both French and English) Be adaptable, approachable, and positive in the workplace Familiarity with geometric and numerical algorithms Strong knowledge of Python and C# (be able to read and understand source code) A passion for Videogame developmentBonus:
Knowledge of C++ Create custom tools and scripts to increase the productivity and efficiency for the animation team.Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
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