Level Designer

Trouvé dans: Talent FR C2 - il y a 2 semaines


Lyon, France Arkane Studios Temps plein

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts. Create the level layouts (simplified level geometry) in collaboration with the level artists and architects. Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, by using specialized tools (world editor, scripting Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms Work closely with the art department and collaborate with all game development disciplines all along the maps iterations Analyze and fix level design bugs

Qualifications

Understanding of the values of the game design philosophy behind action adventure stealth games such as the Dishonored series Adherence to the Systemic design philosophy A solid understanding of player psychology Experience using game-specific editing packages Game scripting experience using Kismet, Lua or similar Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc) Quality oriented Strong communication skills

Preferred Skills

Passionate gamer with a solid video game culture Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques. Creativity: think outside the box, being able to see things in a different perspective Good knowledge of MS Office (Word, Excel, Power Point) Good level in written/spoken English Team Player

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