Technical Animator

Il y a 7 mois


Paris, France 2K Games Temps plein

Permanent contract

Dublin (Ireland)

Position Duties

Global Services, 2K's world-class in-house central resource agency, is seeking a mid to sr level Technical Artist to support our portfolio of AAA games. You will be responsible for ensuring project quality and have the opportunity to contribute to multiple games as you'll work across the entire 2K portfolio, for our studios worldwide. You'll provide high quality technical art tools, technology, and processes, in support of top-tier developers. This role is pivotal in developing the next generation of game content-creation services.

What You Will Do
- Developing the custom tools, rigging and pipelines vital to Character and Animation production, as improving quality and workflows efficiency.
- Build and maintain animation blueprints for seamless in game animation integration
- Crafting body and facial character rigging and deformations
- Working closely with gameplay animators, programmers, designers, as well as the character team, to create core mechanics and immersive experiences.
- Excel at meeting performance standards and visual quality
- Help Integrate, debug, and optimise character assets in the engine ;
- Assist with sophisticated dynamics and secondary animation such as the in-game physics of characters / cloth / hair
- Excellent problem solving / technical fire fighting, and a strong sense of debugging and design

(talk about best practices...) Collaborate with animators and train the team on character pipeline tools and character rigs.

What You Will make you a great fit:

- 3 to 5+ years technical animation, game tools or equivalent experience, ideally having shipped one or more AAA titles
- Excellent at cultivating positive working relationships with our internal partners and development teams.
- Good understanding of animation principles, in any style, and 3D pipelines
- Expertise with Motion Capture and proprietary animation run-time integration tools.
- Experience in rigging, facial animation, deformations and skinning assets, as secondary animation systems (cloth / hair simulation / facial)
- Familiar with motion matching systems, blend trees, FK/IK rig animation, and open to explore machine learning options.
- Proficient in standard industry tools such as Autodesk Maya, Motion Builder, as game engines, such as Unreal Engine or Unity.
- Proficient in scripting languages scripting code system : Python, Mel, C++ is a bonus.
- Highly-motivated, organised, energetic, and passionate for games

Additional Information

**Benefits**:
2K Dublin offers a very competitive and attractive set of benefits

Free healthcare and dental, life insurance, pension

Employee stock purchase plan

Fitness reimbursement, wellbeing rewards programme

Taxsaver commuter ticket and cycle to work scheme

Free on site gym and personal trainer, physio & massages, snacks and catered lunch at the office


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