Narrative Designer
il y a 2 semaines
Fixed term contract
Montpellier (34)
Position Duties
As Narrative Designer, your role will be to translate the intricate story of our game into a game experience. You will work closely with the Creative Direction and the Writer to make sure the narrative intentions are well translated in the game in many ways : dialogs, environmental storytelling, cutscenes, collectibles description... You will be a key part of the team in delivering our ambitious story.
Tasks:
- Write dialogue and additional game text.
- Collaborate with the level design group to define the fantasy emotional goals of an experience. Develop a narrative flow that supports these goals.
- Make layout, gameplay mechanics, and pacing suggestions to strengthen the fantasy and emotional goals of the experience.
- Process feedback and work with the Creative Direction / Writer to iterate on dialogue, characters, and moments throughout the game.
- Implement and refine basic voiceover lines / script using game and localization tools.
- Participate in the voice acting direction
Skills required:
- You are proficient in using Unreal Engine 5. You can implement dialogues and texts yourself using blueprints made by the programmer.
- You have a sharp eye for what's good dialog and pacing. You can write dialogs yourself.
- You love playing games (if you like games like Final Fantasy, Dragon Quest or Persona it's even better)
Experience:
- Previous work as narrative designer on a shipped PC or console title is mandatory
- Experience working in UE5 is preferred
Additional Information
- You're willing to work in Montpellier, France. Sandfall offices are located near the city center, in a hub with 5 other companies, all working in entertainment
- Your English is native / bilingual. Speaking French is a plus but not necessary.
- Salary range depending on experience and position.
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