Animation Programmer
il y a 1 semaine
Animation Programmer - Unannounced project - W/M/NB Full-time Contract: Permanent Work flexibility: Hybrid You may already know this (but it’s always good to be reminded): the Paris studio is Ubisoft’s pioneering studio and was behind the publisher’s first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just Dance, Ghost Recon, and Mario + Rabbids. We’ve also built a strong reputation as a key partner in inter-studio collaborations on titles like Watch Dogs, Skull & Bones, Beyond Good & Evil 2, and Star Wars. Drawing on this experience, we continue to push creative boundaries with highly promising, unannounced projects. With 750 talents from 35 nationalities, we’re proud to be the largest studio in France and one of the most experienced in the industry. Young talents benefit from the strong presence of senior profiles across creative, technical, and artistic roles. Everyone shares the same passion: pushing the limits of what’s possible and offering new experiences to our players. Want to know more? You’ll probably find your answers here:Paris Studio Responsibilities Participate in managing the character creation pipeline and their animations (facial and body) Develop tools and animation systems for technical teams Develop tools and systems to handle complex transitions between animations Develop procedural animation and IK (Inverse Kinematics) techniques Qualifications You have a background in computer science, ideally with a focus on video games You have solid experience in game programming, particularly on topics related to animation You are comfortable with C++ and have strong debugging skills, as well as the ability to dive into complex codebases You have a solid understanding of 3D mathematics and physics Your experience allows you to master animation techniques (motion matching, rigging, IK, facial animation, etc.) Nice to Have Knowledge of Unreal Engine 5 and its animation systems Experience working with other animation-related systems such as 3Cs, AI, or cinematics Familiarity with animation software such as Motion Builder, Maya, or HumanIK Knowledge of a scripting language such as Python Benefits Flexible working hours and the possibility to work remotely up to two days per week, in accordance with Ubisoft’s remote work policy 20 days per year of remote work from a country within the European Union (eligibility limited to European citizenship profiles) Our internal e-learning platform to finally train on the tools you’ve always wanted to master Our game library where you can borrow the latest Ubisoft titles, competitor games, consoles, and board games Our Works Council (CSE) offering discounted rates on a wide range of shows, movie theaters, concerts, gyms, amusement parks, and many other great deals Career Development After One Year You’ll have a clear career development plan with your manager and defined objectives to help you grow every year You’ll have joined one of our clubs—choir, yoga, tennis, lightsaber… or even created your own You’ll enjoy your 1.5-hour lunch break by taking a class in our gym or borrowing one of our bikes for a ride in the Bois de Vincennes You’ll look forward to the next surf/yoga or ski weekend organized by the CSE You’ll have raided our internal sale to complete your collection of Ubisoft goodies and games (because you can never have enough) As an employer, Ubisoft provides equal employment opportunities to all, regardless of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community within its teams. Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion. #J-18808-Ljbffr
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Animation Programmer
il y a 2 semaines
Montreuil, Île-de-France Ubisoft Temps pleinCompany Description You may already know this (but it's always good to be reminded): the Paris studio is Ubisoft's pioneering studio and was behind the publisher's first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just Dance, Ghost Recon, and Mario + Rabbids. We've also built a strong reputation as a...
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Animation Programmer
il y a 2 semaines
Montreuil, Île-de-France Ubisoft Temps pleinCompany DescriptionYou may already know this (but it's always good to be reminded): the Paris studio is Ubisoft's pioneering studio and was behind the publisher's first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just Dance, Ghost Recon, and Mario + Rabbids. We've also built a strong reputation as a key...
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Responsable D'animation
il y a 3 jours
Argelès-sur-Mer, France Team Spirit Animation Temps pleinTeam Spirit Animation, expert en animation touristique et événementielle, recherche plusieurs responsables d’animation sur des périodes entre 2 et 6 mois pour la saison 2025. Rejoignez nos équipes dans le sud de la France et participez à des projets passionnants dans un environnement dynamique et stimulant. Une expérience unique vous attend ! Vos...
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Animateur Adjoint Au Responsable D'équipe
il y a 1 semaine
Cagnes-sur-Mer, France Pôle Animation de Cagnes sur Mer Temps pleinNous recherchons un animateur **Animateur adjoint au responsable d'équipe périscolaire (H/F)** Sous l’autorité du Responsable d’Équipe Périscolaire, l’animateur adjoint périscolaire dispose de temps dédié pour assurer, en sus de ses fonctions d’animateur: - Le suivi de la mise en œuvre des projets d’animation initiés par les animateurs...
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Animateur(Trice) Périscolaire Et Extrascolaire
il y a 2 semaines
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Animation Programmer
il y a 1 semaine
Montreuil, France Ubisoft Temps pleinJob Description Under the responsibility of the project’s Technical Director, this position will allow you to take on the following tasks: Participate in managing the character creation pipeline and their animations (facial and body), Develop tools and animation systems for technical teams, Develop tools and systems to handle complex transitions between...
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Animation Programmer
il y a 3 jours
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Engine Programmer
il y a 2 semaines
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il y a 3 jours
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il y a 2 jours
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