Senior Technical Sound Designer

il y a 2 jours


Montpellier, France Ubisoft Montpellier Temps plein

Senior Technical Sound Designer (M/F/NB) – Beyond Good & Evil 2 – Montpellier 4 days ago Be among the first 25 applicants Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown Job Description Beyond Good & Evil 2 is an action‑adventure open‑world game set in a captivating space‑opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colourful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3 What You’ll Do Under the supervision of the Audio Director at the Montpellier studio, you will provide technical solutions for integrating and implementing audio systems to ensure that the audio assets created by the team work as intended, in line with the Audio Director’s vision. Provide technical solutions for integrating and implementing audio systems with middleware (Wwise) and the proprietary engine through scripting or the editor’s graph system. Develop solutions that align with the Audio Technical Direction’s constraints and the specificities of the audio engine. Propose audio systems to improve the efficiency of audio integration across other departments (animation, UI, etc.). Take on all the responsibilities of a Sound Designer, including: Creating audio assets Proposing audio designs Integrating audio designs Assume the role of audio technical lead within the project, ensuring the consistency, performance, and quality of all audio systems: Exercise technical authority over the project's audio and ensure the proper application of technical standards. Write, maintain, and distribute audio technical documentation. Monitor and validate audio guidelines, ensuring their compliance and effective integration into the production pipeline. Act as a technical advisor and main point of contact with other Technical Directors on the project. Actively contribute to CPU and memory load management, as well as optimise resource usage on the various consoles. Your Future Work Environment The audio team supports all studio projects (marketing, recordings, multi‑projects) by combining artistic creativity with technical expertise. The team consists of about 10 people and an Audio Director. You’ll become the go‑to person for all technical aspects of the BGE2 project, working at the heart of a passionate team and in full collaboration with the project’s audio programmers. You will work in Alexandre Carlotti’s team. Qualifications Know the principles of audio physics and digital audio Proficiency in the use of DAW (REAPER, ProTools), use of processors (spectral, time and dynamics) Knowledge on recording techniques for voices, sound effects, foley, ambiences Proficiency in mixing and mastering assets following loudness standards Use of virtual instruments for sound design and specific plugins for special effects Advanced knowledge of WWISE middleware, object based, ducking, bus structure, HDR, priorities… Knowledge of audio resources management in‑game (memory, voices, CPU usage, etc.) Knowledge of visual scripting and engine functionalities At least one scripting language (Python, C#,…) knowledge is needed: to make scripts for reaper, wwise, … Knowledge of audio technical direction, including a solid understanding of performance constraints, technical pipelines, and multi‑platform environments What We Expect From You You approach problems with diplomacy, always steering discussions toward concrete solutions. Courtyard of collaboration, take initiative, manage projects end‑to‑end with professionalism and excellence. You are thorough in your work: you test, verify, and seek to deeply understand rather than settle for quick fixes. Curious and passionate about technology, you create small tools to streamline your work, improve pipelines, debug independently, and collaborate effectively with technical teams. Above all, you’re passionate and share your discoveries naturally, explore new approaches, and always strive to go beyond the expected. Good level of French is required. You bring your positive energy every day Additional Information Location: Montpellier Start date: As soon as possible Recruitment Process Application review: our team will carefully review your application. Quick prequalification (30 min max, by phone): if your profile matches, you’ll have a first call to clarify some points. Interview 1 – Discovery (1 h, video): a conversation with a member of the recruitment team to get to know you better and assess the alignment between your background and our expectations. Interview 2 – Technical (1 h, video): a more technical discussion with two team members to dive deeper and speak the same language. A technical test is also part of the process to better understand your working methods and technical sensitivity. Onboarding From day one, you’ll go through a structured onboarding process to immerse yourself quickly in the project universe. During your first week, you’ll attend a complete presentation of the project and our tools, led by key team members: the Audio Director, the Music Designer, and the Coordinator. This dedicated time will help you understand their pipeline and approach in depth, while connecting directly with the people who bring the project to life every day. Seniority level Mid‑Senior level Employment type Full‑time Job function Art/Creative Industry Entertainment #J-18808-Ljbffr



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