Real-Time Multimodal AI Engineer for Games
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Razer is seeking an AI engineer to design and optimize multimodal AI components for in-game event recognition and real-time inference. You will develop CV and audio pipelines for dataset generation and assist in training workflows across a broad set of games.
You will collaborate with SDK developers to enable on-device inference optimization, with a focus on low latency, high accuracy, and efficient model deployment in a cross‑platform gaming ecosystem.
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