Technical Animator
il y a 2 semaines
About the Role
We are seeking a highly skilled Technical Animator to join our team at Ubisoft, working on the Assassin's Creed Shadows project.
Key Responsibilities
- Collaborate with the animation team to design, create, and maintain efficient animation pipelines.
- Integrate, develop, and update state machines and blend trees (blueprints) to enhance animation performance.
- Provide technical support for the tools, engine, and animation teams to ensure seamless workflow.
- Interact and collaborate with various teams (Art, Design, Code) to meet production schedule and development needs.
- Identify and resolve technical issues, implementing efficient solutions to improve animation systems.
- Document technical processes and share knowledge with the team to ensure consistency and best practices.
- Work with other departments to optimize animation systems, balancing technical constraints with creative goals.
Requirements
- Strong technical background with a passion for animation and creative problem-solving.
- Experience with State Machines/Blueprints or similar animation systems (Unreal, Unity, or proprietary).
- Proficiency in 3D software, with MotionBuilder being a plus.
- Ability to write clear, concise technical documentation.
- Excellent communication skills in both French and English.
- Adaptability, approachability, and a positive attitude in the workplace.
- Familiarity with geometric and numerical algorithms.
- Strong knowledge of Python and C# (ability to read and understand source code).
- Passion for videogame development.
Bonus Requirements
- Knowledge of C++.
- Ability to create custom tools and scripts to enhance animation team productivity and efficiency.
We encourage applicants with diverse backgrounds and experiences to apply, as we value skills and competencies in various forms.
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