3D Character Artist

il y a 5 jours


Cergy, France Virtuos France Temps plein

Fixed term contract

Cergy (95)

Position Duties

Virtuos Games is seeking for a talented 3D Character Artist to join our team who will work with wide variety of video games ranging from indie to AAA, creating realistic character assets including humanoids, creatures and equipment as well as managing and maintaining our character art outsource efforts as needed.

Responsibilities:

- Work closely with Art Director and Concept Artists to produce high quality AAA level characters and/or creatures and props for them.
- Create clean game topology, UVs, bakes and textures.
- Create hair, fur related additions.
- Skinning and implementing game assets, including unique engine-material setup.
- Collaborate with other Artists to find the best solutions to all major technical and/or creative challenges facing the art team.
- Help contribute directly to conceptual ideas behind high-quality character creature art.
- Adapt to different type of projects in terms of their technical needs as well as artistic styles.

Summary of requirements:

- At least 2+ years of experience working in the video game and/or film commercial industries.
- Strong knowledge of human anatomy, proportion, silhouette, clothing and its wrinkle behavior, topology and how it relates to rendering and deformation.
- Strong knowledge of 3D software like 3DS Max or Maya, Zbrush, Marvelous Designer etc.
- Understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging, skinning, animation, facial animation, and blend shapes.
- Have good communication, coordination, and expression skills, and have the awareness and ability to facilitate and solve problems.
- Ability to create hair using classic planes + alpha or other methods.
- Ability to prepare assets for physical simulations such as cloth, hair.
- Ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
- Work effectively with every department of the development process : designers, programmers, tech art, animation, etc.
- Knowledge of rendering budgets and other technical issues related to performance in real-time engines.
- Experience with PBR workflows using texturing software such as Substance Designer / Painter.

Bonus:

- Traditional art skills like drawing, painting or sculpting.
- Experience using more advanced in-game techniques for hair and fur creation (Nvidia Hairworks, UE groom editor, etc).
- Rigging skills.
- Basic knowledge of character animation.
- Mockup animation cleanup, preparation and integration.


  • Junior 3D Animator

    il y a 7 heures


    Cergy, France Virtuos France Temps plein

    Permanent contract Cergy (95) Position Duties For our next cross-platform PC and console productions, AAA game making, action adventure game, game under License, we are currently looking for a 3D animator to strengthen our creative team and work in collaboration with the main animator, the programmers and designers on the various animations of the main...

  • Lead Animator

    il y a 3 jours


    Cergy, Île-de-France Virtuos France Temps plein

    Reporting to theAnimation Director, theLead Animatorhelps bring the project's animation vision to life. You'll guide the animation team in translating the director's creative intent into high-quality, responsive gameplay animations, ensuring consistency, technical excellence, and timely delivery across the...

  • Senior Technical Director

    il y a 2 semaines


    Cergy, Île-de-France Virtuos France Temps plein

    PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.Virtuosi is a team of experts – people who have come together to share their...