Junior Graphics Engineer

il y a 1 semaine


Paris, France Persistant Studios Temps plein

Permanent contract

Paris (75)

Position Duties

As a graphics engineer, you will join the core technology team and develop new innovative, state of the art features, in collaboration with game teams around the world. You will be in direct contact with the CTO, the Lead programmer and the Producer to help shape & maintain the roadmap.

More precisely, your main missions will be the following:

- Development of PopcornFX SDK related features
- Development of rendering features in PopcornFX plugins (UE5 mostly, but also Unity, O3DE and After Effects)
- Creation of study cases dedicated to our simulation framework project
- Maintain and improve rendering code from PopcornFX editor
- Internal support for artists

What you'll bring:

- Strong C++ knowledge
- Strong knowledge of 3D maths
- Knowledge of modern GPU architectures
- CPU and GPU profiling and optimization
- Experience with graphical APIs (D3D, Vulkan)
- Experience with game engines (Unity, UE, O3DE...)
Technical English is required

Pluses:

- Experience with version management systems (git, perforce, svn)
- Experience with additional graphics APIs (Metal, Consoles, OpenGL...)
- Autonomous, proactive and have very good interpersonal skills
- Constantly looking to improve the user experience

Additional Information

This position is based in Paris (France).

Provide

If you have the right experience and are interested about this offer, please provide your resume, motivation letter and references

To: Recruitment manager



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