Technical Artist World

il y a 3 jours


Annecy, France Ubisoft Temps plein

**COMPANY DESCRIPTION**:
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic

More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction

**JOB DESCRIPTION**:
You will be joining the Technical Artists team and working under the responsibility of the Technical Artistic Director. You are in direct contact with the artistic teams.

As a Technical Artist, your responsibilities will be as follows:

- Provide **daily support** to teams involved in level creation (Art & Design) to follow the mandate of the maps produced in the studio.
- Participate in **defining** **artistic pipelines** (defining constraints, production pipelines, tool choices, etc.).
- ** Identify, analyze, and address specific production blocking issues** and **monitor their resolution.**:

- ** Monitor performance.**:

- ** Help team members** perform their tasks more efficiently.
- ** Technical follow-up of assets** in the engine.
- Ensure **efficient reporting** on global actions concerning the world and maps produced by our teams.

**QUALIFICATIONS**:
You have **solid experience as a Technical Artist**, ideally on AAA or AA productions.
- You have worked on various **world-building** topics such as level art, lighting, props, level design, landscaping, water, etc.
- You have strong technical skills in **performance, optimization, and methodology.**:

- You are proficient in at least one **3D modeling software** (Blender, 3DS Max, Substance Designer, Maya, etc.).
- You have significant experience with a **game engine** (Unreal Engine, Unity, proprietary engine, etc.) and a **comprehensive understanding of the workflow and artistic pipeline** in a **realistic style.**:

- You are **versatile** and have a real **understanding of world-building specificities**, with a strong **analytical mind** and **interpersonal skills** that allow you to work effectively in a team and convey your ideas.
- You have strong **scripting skills** (Maxscript, Python...). Experience with visual scripting languages (node-based) is a plus.
- Your proficiency in **English** allows you to work in an international context and communicate with non-French-speaking peers.

**ADDITIONAL INFORMATION**:
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Integrating the Ubisoft French studios also means:

- Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality
- Collaborate with teams recognized for their experience on renowned franchises
- Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs
- Evolve in a leading French videogame company represented in 30 different countries, with opportunities for international development


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