Technical Character Artist

il y a 2 jours


Lyon, France Arkane Studios Temps plein

Overview Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards. Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative. Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music. Arkane Lyon is owned by ZeniMax Media and Microsoft. **Responsibilities**: - **Character Development and Integration**: Create and integrate characters into our game engine, ensuring they meet the technical and artistic constraints of the project - **Advanced Rigging and Skinning**: Develop complex rigs for characters, creatures, and animated objects, ensuring realistic and smooth deformation - **Interdisciplinary Collaboration**: Work under the responsibility of the Lead Tech Anim/Chara in close collaboration with animators, character modelers, programmers, and other departments to ensure harmonious integration of characters and their accessories - **Performance Optimization**: Monitor character performance in the game engine and make necessary adjustments to optimize their functionality - **Tool Development**: Create and maintain tools to improve the rigging and animation workflow, based on the specific needs of the project - **Physical Simulations Configuration**: Configure ragdolls and cloth simulations for characters and animated objects - **Technical Support**: Assist animators in resolving technical issues they encounter and provide suitable solutions - **Technological Watch**: Stay informed about the latest technological advancements and share this knowledge with the team to continuously improve production processes **Qualifications**: - Proficiency in Maya and Python - Advanced skills in rigging and deformation (Body/Facial) - Good oral and written communication skills in both French and English - Ability to write clear and detailed documentation for tools put into production - Team spirit, autonomy, and organization - Ability to balance aesthetics, technical quality, and ergonomics - Knowledge of MotionBuilder, Houdini, and Blender is a plus We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.


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