Lead Quest Designer
il y a 2 semaines
**Company Description**
Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
**Ubisoft Bordeaux**
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.
As a Lead Quest Designer within the Assassin's Creed brand, you will be managing a team of Quest Designers. In collaboration with the Narrative and Design teams, you will participate in and be responsible for the design and implementation of quest arcs and related systems. Your mission will be to align your team's needs and deliverables with the creative direction of the project and associated constraints.
**YOUR MISSIONS**:
- Lead a team of quest designers, helping them grow in their professional expertise and in their interactions with various stakeholders, and support their career management with HR teams
- In conjunction with the producing teams, evaluate the feasibility of the project's creative ambitions, define and maintain the roadmaps for quest designers and their various assignments, and track their deliverables
- Collaborate with different teams (Design, Art, Narrative, etc.) on the project to develop innovative missions/quests that align with the overall vision of the game
- Develop relationships with different departments and managers to optimize the team's work and dependencies, serving as the main point of contact for Quest content
- Continuously evaluate the quality, accessibility, clarity, and difficulty level of the team's productions and the project, providing tailored feedback to various stakeholders
**Qualifications**
- Previous experience in Quest/Mission Design on AAA projects
- Desired experience in open-world games
- Experience in team management
- Strong curiosity and general knowledge beyond video games
- Excellent verbal and written communication skills in both French and English
- Rigor, adaptability, autonomy, and self-criticism
**Additional Information** Additional Information**:
- ** Contract**: Permanent contract
- ** Location**: role based in Bordeaux - France
- ** Remote**: weekly remote work rythm to define
**Hiring Process**:
- Phone interview with one of our recruiters
- One or more technical and/or project interviews with the manager and his/her team and producers
- We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact _here_. _
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