3D Character Modeler
il y a 2 jours
Work closely with the supervisor and lead of the Character Modeling department to build character models with appropriate polygonal topology
- Accurately interpret concept art and design from the Art Department, keeping the appeal and the essence of the concept.
- Models must be built in a way to be rigged and animated in a production pipeline
- Optimize and maintain characters in the pipeline Character department.
**Must have**:
- Thorough knowledge of Maya.
- A good understanding of 3D computer graphics theory.
- A strong understanding of volumes, shapes, structures, and physical movements.
- Ability to quickly master custom in-house production tools.
**Nice to have**:
- Previous experience in animation and facial blendshape setup.
- We would like you to include wireframes, turnovers, blendshapes, facials and breakdown in your showreel.
**About you**:
- French and/or English fluency is required
- Ability to work independently and within a team taking into account the guidelines of supervisors, art directors and directors
- Ability to prioritize tasks and to meet tight deadlines
- Rigorous and curious
- Problem-solving and attention to detail.
- Available or willing to relocate to Paris (remote work unavailable)
**About us**:
Illumination Studios Paris is the leading studio for animated films in Europe. Based in Paris, the studio is known for its blockbusters such as the franchise “Despicable Me”, “Minions”, “The Secret Life of Pets” and “Sing” - all produced by Illumination Entertainment for Universal Pictures.
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