Art Director W/m/nb

il y a 4 jours


Annecy, France Ubisoft Temps plein

**Company Description** Ubisoft Annecy**

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction
**Job Description** Your main and expected responsabilities for this role are**:

- Collaborate with the Creative Director to define the artistic vision.
- Contribute to the art pipeline definition.
- Share, cultivate and promote the artistic vision throughout the team.
- Inspire artists to create assets that will fulfill the art & creative vision of the project.
- Ensure the reach of expected artistic quality by guide, coach, review, and critique art deliverables.
- Collaborate with the Creative Director, Producer, and other Directors to review progress of the game and adjust the implementation of features to match the vision and scope as needed.
- Collaborate with the Project Management to assist in art team staffing and verifying production schedules.
- Create a variety of features, assets, game concepts, and other materials to support production as needed.
- Maintain a high level of asset management practices and standards to better facilitate both internal and external sharing with other Ubisoft studios.

**Qualifications** What you bring to the team**:

- Game development experience as Art Director on a shipped AAA.
- Understanding of VFX, lighting, world
- Proven ability to work in highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints
- Must be able to effectively communicate and interact with team members of different disciplines.
- Ability to anticipate, prioritize, and organize work to meet objectives.
- A keen understanding of technical constraints and ability to adhere to them to achieve artistic vision.
- Willingness to accept and adapt to feedback.
- Strong ability to integrate, communicate and orient a vision (written and oral) in both French and English
- In-depth understanding of general game design processes
- Listen to players and market trends
- Structured, sensitive to the coherence of the content produced and source of proposals
- Excellent leadership and communication skills
- Perfectly comfortable in English, you know how to adapt to a multicultural environment

**Additional Information**:

- Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves._
- Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status._


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