Gameplay Designer

il y a 3 jours


Paris, France Unannounced Studio Temps plein

Permanent contract

Paris (75)

Position Duties

The Gameplay Designer creates and implements 3Cs features, game bricks, AI archetypes with a focus on Combat, in collaboration with Level Designers, and ensures an overall good game feel.

Under the responsibility of the Lead Game Designer, you will work as part of a team of game designers on the pre-production, production and debug of a AA tactical RPG game. Your objectives will include:

- Design and implement 3Cs for both console and K+M environments
- Contribute to the design and iteration of the combat ruleset of the game
- Design and implement gameplay abilities for playing and non-playing characters in a data-driven production framework
- Design and implement game assets / bricks
- Design and implement AIs
- Design interesting and narrative-driven, turn-based combat scenarios in collaboration with Level Designers and Narrative Designers
- Design and document signs & feedbacks to improve game feel
- 1-3 years of experience as a Game Designer or an equivalent position
- Experience with Unreal Engine or any other comparable engines
- Experience with Blueprint or other scripting tools
- Ability and will to collaborate with the technical team to design internal tools
- Ability to illustrate and document your ideas and designs in English and in a visual way (PowerPoint, SketchUp...)
- Proficiency with office software such as PowerPoint, Excel...

Additional Information

A plus would be to have:

- Experience as a Technical Designer
- Experience with AI design and implementation
- Any form of scripting experience
- Proficiency and passion for RGD or other rational design methodologies
- Experience and knowledge with narrative-driven games and / or tactical games
- Affinity with a systemic approach in game design



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