Senior Level Artist
il y a 1 semaine
**Company Description** Company description**
Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown_._
**Ubisoft Bordeaux**
Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.
As a senior Level Artist at Ubisoft Bordeaux, you will be responsible for creating high quality content and playable game environments with our in-house engine.
As a Senior Level Artist you will:
- Be responsible for the visual part of your location while remaining faithful to the Art Direction (scene management, asset integration and performance optimization)
- Work in close collaboration with the LD to make sure the main gameplay features are respected, the navigation is smooth, consistent and the layout is both interesting and practical
- Gather and require assets from different sources to push and dress your location
- Share technical and artistic knowledge to mentor junior members of the team
- Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise
- Make suggestions to reach excellency in your location and share any concern
- Create documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
**Qualifications**
- You have experience in a full project cycle on a AAA console title
- You are used to work on tasks autonomously and to deliver results in time
- You are willing to share your experience with other artists and drive to grow
- You have great communication skills and teamplayer spirit
- Drive to push the limits of current workflows and seek ways to improve them
- A keen eye for composition, proportion, and sense of scale
- Strong ability to tell stories through level Art
- Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
- Ability to work with level art specific techniques like scattering, terrain blending etc.
- Solid understanding of Level Design and art fundamentals and design (including an understanding of composition, color theory, and lighting)
- Fluent in English, both verbally and written
**Additional Information**
- ** Studio**: Ubisoft Bordeaux
- ** Location : on-site based role - Weekly Work From Home pace to define**:
- ** Contract **:Permanent contract
**Hiring Process**:
- Phone interview with one of our recruiters
- One or more technical and/or project interviews with the manager and his/her team and producers
**Benefits**
- We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact _here_. _
-
Senior Level Artist
il y a 1 semaine
Bordeaux, France Ubisoft Temps plein**Description de l'entreprise** Description de l'entreprise** Les équipes d’Ubisoft comptent 17 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueurs et des joueuses au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de...
-
Senior Quest
il y a 6 jours
Bordeaux, France Big Bad Wolf Temps pleinBordeaux (33) Position Duties Big Bad Wolf Studio recherche un-e Senior Level Designer pour rejoindre son équipe. Au sein de l'équipe Quest / Level Design et sous la responsabilité du Lead Quest / Level Designer, vous serez amené-e à collaborer avec les différentes Teams dans la réalisation de plusieurs niveaux de jeu. Votre rôle sera de...
-
Senior Level Designer
il y a 1 semaine
Bordeaux, France Ubisoft Temps plein**Description de l'entreprise** Les équipes d’Ubisoft comptent 17 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueurs et des joueuses au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses...
-
Senior Level Designer
il y a 1 semaine
Bordeaux, France Ubisoft Temps plein**Company Description** Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance,...
-
Senior Character Artist
il y a 1 semaine
Bordeaux, France Playwing Temps pleinWhat you will do: - Build the character visual quality benchmark and workflow efficiency - Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications - Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR...
-
Level Designer
il y a 2 semaines
Bordeaux, Nouvelle-Aquitaine, France Shiro Games Temps pleinShiro Games 33000 BordeauxFranceDate : Reference : AFJV-ECEP Shiro GamesFort de ses succès avec Northgard, Wartales ou plus récemment Dune , Shiro Games est depuis dix ans un acteur fort et indépendant du secteur du divertissement, créateur et distributeur de jeux vidéo. Shiro, c'est surtout aujourd'hui une équipe d'une soixantaine de passionné(e)s...
-
Level Designer
il y a 2 semaines
Bordeaux, France Ubisoft Temps pleinDescription de l'entreprise Les 20 000 collaborateur-trice-s d'Ubisoft, réparti-e-s sur plus de 40 sites à travers le monde, sont lié-e-s par une mission commune : enrichir la vie des joueur-euse-s par des expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que...
-
Technical Artist
il y a 3 jours
Bordeaux, France Motion Twin Temps pleinBordeaux (33) Position Duties Pour le développement de son prochain jeu Windblown, Motion Twin est à la recherche d'un-e Technical Artist ayant de solides compétences en programmation et une forte sensibilité artistique. Travaillant en étroite collaboration avec le reste de l'équipe, cette personne sera principalement responsable de la conception, de...
-
CDI Level Designer Projet Non Annoncé H/F
il y a 3 jours
Bordeaux, France Asobo Studio Temps plein$Pourquoi ce poste est une super opportunité pour toi ? C'est la perspective de rejoindre une équipe expérimentée et ambitieuse qui a auparavant donné naissance à "A Plague Tale : Innocence", puis "A Plague Tale : Requiem". Tu seras encouragé(e) à exprimer pleinement ton potentiel et à continuer de développer ton expertise. Avec une équipe à...
-
CDI Level Designer H/F
il y a 2 semaines
Bordeaux, France Shiro Games Temps pleinDans le cadre du développement de SpaceCraft, nous recherchons un·e Level Designer. En collaboration avec le Game Designer et le Narrative Designer, votre travail consistera à concevoir et implémenter de courtes instances en vue à la première personne, solo ou multijoueur. Ces instances sont un des véhicules principaux de la narration du jeu, et...