Narrative Designer
il y a 2 semaines
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic
More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction
Job DescriptionThe Narrative Designer is responsible for creating and integrating coherent and immersive narrative experiences within the game. They define how the story, gameplay, systems, and level design interact to deliver an engaging player experience. The Narrative Designer works closely with the game design & level design, writing, art direction, and production teams.
Main Missions :
- Interpret and realize the Directors' creative vision, translating high-level narrative intentions into engaging, playable content.
- Collaborate with Level Designers and Environment Artists to design playable content that delivers compelling narrative experiences.
- Work closely with writers to develop the game's narrative arc and integrate storytelling seamlessly into gameplay.
- Partner with Audio Designers to craft ambient soundscapes and audio cues that enhance narrative immersion.
- Support the Game Design team by ensuring gameplay systems and features are contextualized within the logic and lore of the game world.
- Serve as the primary point of contact for the Montréal teams to streamline communication and align narrative intentions across studios.
- Design and write all narrative elements, including scripts, environment descriptions, and guidelines related to the game's overall atmosphere.
- Excellent understanding of game design fundamentals and processes
- Understanding of narrative elements across genres and media
- Exceptional written and oral language skills
- Good knowledge of the game production pipeline
- Ability to collaborate, and respond to feedback/notes in a mature and timely manner
- Organizational skills
- Adaptability to development changes
- Fluency in English is essential
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
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