Cinematic Designer

il y a 4 semaines


Bordeaux, France Ubisoft Temps plein

Job Description

We are looking for a Cinematic Designer to join the production team to work on a new Assassin's Creed game. As part of the Real team, you will be responsible for the implementation of scripted events of cinematic scenes and the cinematics into the engine throughout the production, in collaboration with animation, programming, level design, quest design and level art teams.

As such, your missions will be the following:

Create narrative moments, including in-game dialogue scenes by working on the rhythm, the cameras and the characters animation Establish the list of assets that other departments need for each scripted/cinematic event. Organize and coordinate the resolution of technical problems on the assigned topics Initiate and participate in knowledge sharing, problem solving, and technology watch Document the pipeline and animation systems for internal knowledge sharing

Qualifications

Previous experience in the video game industry  Good filming and directing sense Good knowledge of engine constraints and programming basics The understanding of scripting languages is a plus Experience with character and camera animation on 3D software is a plus Experience in video editing and editing is an asset for this position You are curious and appreciate technical subjects 

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.


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