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Technical Artist
il y a 3 jours
Our client is a French video game company based in Paris. They are currently working on their first major project, a cross-platform large-scale multiplayer game set in a rich universe.
They are looking for a Technical Artist who loves both art and programming to join their Online and Gameplay teams.
You'll have a pivotal role in solving advanced problems and improving the game on various fronts, from shaders and basic modeling to tools and design.
Skills and Knowledge:
- Basic 3D Art (Modeling, UVs, VertexColor, Basic Rigging)
- Game asset creation pipeline
- Material creation in Unreal Engine (surface, decals, post-process)
- Shader programming (HLSL) and optimization
- Math skills for shader programming
- Animation Blueprints
- Basics of Blueprint programming and tools programming (Python scripting in a 3D DCC)
- Unreal Engine asset integration
- Experience with large 3D game development
Bonus Skills:
- Blender usage
- Drawing skills
- Experience with other engines (Unity, In-House)
- Knowledge of low-level programming languages (C++, C, Rust)
- Familiarity with online programming concepts
- Basic Newtonian mechanics understanding
- UI/UX sense
Why Join Them?
Shape a unique universe and contribute to memorable moments for players. This is your chance to be part of a new adventure from the ground up.
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