Associate Art Director
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Role Summary
We are looking for the next great Associate Art Director (characters and weapons), He/She will acts as a direct extension of the Art Director for all matters related to the visual direction of levels and environments. He/She ensures artistic consistency, visual quality, and the proper application of the approved art direction across environment production, while supporting characters and weapons teams for our next AAA Dark fantasy game. The candidate we need to show a strong portfolio showing visual range, style application, and quality across game art disciplines
Responsibilities
Help define and uphold the artistic vision and visual style across characters and weapons design in conjunction with (animations, rigging, props, VFX) under senior art leadership.
Contribute to creation and maintenance of style guides, reference materials, and documentation that communicate the art direction to artists.
Define and maintain AAA quality standards for characters and weapons
Act as a creative problem solver without challenging the validated vision
Provide constructive reviews and art feedback to artists to align work with the vision.
Assist with scheduling art milestones, tracking deliverables and escalating risks related to art quality or pipeline issues.
Participate in cross-functional reviews (design, engineering, production) to advocate for artistic quality.
Team composition: Lead + Level artists + concept artists
Team work: Work closely with Concept, Character, Animation, rigger teams and Technical Art to ensure art quality and stylistic consistency.
Core Mandate (4 main missions)
Ensure the consistent application of the approved art direction
Provide senior-level expertise with immediate impact
Support and structure Level Art teams over a limited timeframe
Produce standards, guidelines, moodboards and ref that remain usable after the contract ends
Success Criteria (What are we expecting from you in the next months)
Translate the existing art direction (concept art) into clear, actionable rules
Quickly identify and correct quality gaps
Propose artistic solutions adapted to production constraints
Does not challenge the approved vision, but ensures its clarity and consistency
Integrate quickly into existing pipelines
Identify artistic and technical friction points
Help secure chara/weapons deliverables
Provide clarity in partially defined production contexts
Key information
Type of contract: Permanent or Contractor (a
Availability: Start of November
Location: Full remote possible
Compensation and Benefits:
We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Hard skillsMandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)Industry Experience: ~6–10+ years in game art roles (lead artist, senior artist) with shipped titles - preferably including AAA console/PC projects.Leadership Exposure: Previous work leading art tasks, mentoring, or supervising artists within a game production environment.Expertise in industry art tools such as Maya/3ds Max, Photoshop, Substance, and familiarity with proprietary or modern engines like Unreal.Solid understanding of art pipelines, asset creation constraints, and performance considerations in real-time games.Strong collaborative mindset, excellent verbal and written communication skills with ability to articulate artistic decisions to artists, leads, and non-art stakeholdersNice to have (if the candidate doesn’t have it, we can continue the hiring process)Knowledge in concept art characters and weaponsBasic artistic principles