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Artistic Technical Specialist

Il y a 3 mois


Annecy, Auvergne-Rhône-Alpes, France Ubisoft Entertainment Temps plein
Artistic Technical Specialist (F/H/NB) [Project AAA]

Established in 1996, Ubisoft Annecy has contributed to various successful blockbuster titles within the group, including the renowned Splinter Cell and Assassin's Creed franchises. We are also proud to have developed our own intellectual property, Steep, followed by Riders Republic.

Beyond our AAA productions, we play a vital role in the technological innovation of the group through our technological expertise hub centered around the Snowdrop game engine .

Ubisoft is located in a picturesque setting between lakes and mountains, in the heart of the Venice of the Alps. With a continuously growing studio, we prioritize the commitment of our team members and the spirit of collaboration.

As an Artistic Technical Specialist , you will be responsible for the technical solutions that facilitate the production and integration of 3D assets for characters within our AAA game development.

Your responsibilities will include:

  • Serving as the technical authority on the project regarding character assets, which encompasses the definition of budgets , manufacturing constraints , performance , and more.
  • Proposing, implementing, or enhancing the tools and methodologies necessary for the production pipeline related to character assets, particularly focusing on shaders (hair, facial, clothing, etc.).
  • Acting as a problem solver and being the technical reference for the Character teams.
  • Assessing the technical requirements of the production pipeline for 3D character asset creation.
  • Reviewing the data produced by creative teams (Art and Design) to ensure compliance with the technical constraints you have established.
  • Adapting to artistic and technical constraints to optimize the production workflow.
  • Regularly communicating technical constraints and their rationale to the modeling team and providing visibility to project management teams.
  • Training and supporting artists in the use of the developed tools and methodologies.

You possess significant experience in Technical Art focused on Characters within a real-time context. Additionally, you have the following qualifications:

  • Strong understanding of the technical constraints associated with 3D Character production for real-time applications.
  • Familiarity with standard performance monitoring tools within game engines (such as Unreal Engine, Unity, or others).
  • Knowledge of rigging and shaders along with their associated technical constraints.
  • Proficiency in one or more DCC tools such as 3DS Max, Maya, Blender, etc.
  • Self-motivated, proactive, and possessing strong analytical skills.
  • With a collaborative spirit, your interpersonal skills enable you to work effectively in a team environment.
  • Proficient in English in an international context.
  • Scripting skills (Python, C#) are essential, and the ability to understand C++ is a plus.
  • Additional skills: Real-time cloth simulation, facial rigging, hair simulation.

Ubisoft is committed to equal opportunity and believes that diversity of backgrounds and perspectives is essential for creating worlds that foster growth and expression for everyone.

All information will be treated confidentially in accordance with Employment Equity legislation.

Please refer to this guide designed to assist you in your application process.