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Character Technical Lead

Il y a 2 mois


Annecy, Auvergne-Rhône-Alpes, France Ubisoft Entertainment Temps plein
Character Technical Lead (W/M/NB) [AAA Project]
  • Full-time
  • Flexible Working Organization: Hybrid

Established in 1996, Ubisoft Annecy has been at the forefront of developing iconic franchises, particularly within the realms of Splinter Cell and Assassin's Creed, while emphasizing multiplayer online and social experiences. We take pride in our original IPs, including Steep and the more recent Riders Republic.

In addition to our AAA projects, we are dedicated to innovation through a technological expertise hub centered around the Snowdrop engine pipeline, collaborating closely with Ubisoft Montreal's Technology Group.

Nestled in one of France's most vibrant regions, our Ubisoft studio is located between picturesque lakes and majestic mountains, in the heart of Annecy, often referred to as the Venice of the Alps. Our ambition is driven by innovation and excellence, with a singular focus on ensuring player satisfaction.

As a Character Technical Lead, you will oversee the technical solutions that facilitate the production and integration of 3D character assets within a AAA game development environment.

Your primary responsibilities will include:

  • Being technically accountable for character assets across projects, which encompasses budget definition , production constraints , and performance considerations.
  • Proposing, implementing, or enhancing tools and methodologies essential for the character production pipeline, particularly focusing on shaders (such as hair, facial features, clothing, etc.).
  • Acting as a problem solver and serving as the technical liaison for the character art team.
  • Assessing pipeline technical requirements to facilitate the creation of 3D character assets.
  • Overseeing data generated by Creative teams (Art & Design) to ensure adherence to the technical constraints established.
  • Adapting to both technical and artistic limitations to optimize production workflows.
  • Communicating technical constraints and their rationale to the modeling team while providing visibility to the project direction team.
  • Training art team members on new tools and methodologies.

You should possess significant experience in Character Technical Art within a real-time context.

  • Strong understanding of technical constraints associated with real-time 3D character production.
  • Familiarity with performance monitoring tools within game engines (such as Unreal Engine, Unity, etc.).
  • Knowledge of rigging and shaders, along with the related technical constraints.
  • Proficiency in one or more DCC tools like 3DS Max, Maya, Blender, etc.
  • Demonstrated autonomy, proactivity, and ability to summarize complex information.
  • Capability to work in English within an international setting.
  • Scripting skills (Python, C#) are essential; familiarity with C++ is a plus but not mandatory.
  • Additional expertise in real-time clothing, facial rigging, and hair simulation is advantageous.

With a workforce of 19,000 individuals across more than 30 countries, Ubisoft is united by a common mission: to enrich players' lives through original and memorable gaming experiences.

Ubisoft is an equal opportunity employer, valuing diverse backgrounds and perspectives as vital to creating immersive worlds where both players and teams can thrive and express themselves.

We are committed to fostering an inclusive work environment that reflects the diversity of our player community. Qualified candidates will be considered for employment without regard to race, ethnicity, religion, gender, sexual orientation, age, or disability status.

All information will be handled confidentially in accordance with the Employment Equity Act.