Vfx Senior Artist
il y a 4 jours
Permanent contract
Cergy (95)
Position Duties
For our upcoming video game and unannounced AAA projects, we are looking for a VFX artist motivated by creating high quality dynamic and dramatic special effects that add atmosphere and depth to gameplay and overall visuals.
Our team is always at the cutting edge of technology and partners with the industry's best minds and companies : This is a unique opportunity for a gaming passionate to work closely with game and film industry professionals from all over the world
Main responsibilities
- Produce wide range of high quality real-time VFX for next-gen AAA games.
- Collaborate with the Art and Creative directors to create VFX for characters, environments and gameplay.
- Ensure optimal performance and technical quality of VFX assets.
- Work from photo reference or concept art to deliver a fully game ready asset including texturing and shading in-game engine.
- Manage to deliver of project's environments and assets on schedule and provide schedule estimates for asset production.
- Work closely with engine programmers to build future tools and pipelines.
- Guide other VFX team junior members to help them grow.
**Requirements**:
- A portfolio that demonstrates VFX within a released game or game engine.
- Strong understanding of real time rendering techniques, shaders, physics, lighting, PBR etc.
- Strong knowledge of Niagara and Unreal Engine 5.
- Proficiency with 3ds Max, Maya, Blender and/or similar software.
- Good understanding of VFX optimization for real time.
- Have significant contribution to at least 1 AAA shipped game.
- Broad range of artistic styles, passion in creating high-quality particle effects and textures.
- Strong core art skills, including an understanding of composition, form, silhouette, color and light theory.
- 3 + years minimum industry experience.
- Excellent oral and written communication skills.
- Good understanding of game development pipeline.
- A love and understanding of games and game art creation.
Bonus Skills as a plus
- Working knowledge of dynamics and simulations package. (Houdini).
- Visual scripting experience.
- Experience with realtime engine's lighting shading and postproduction.
- Experience knowing basics in other CG fields like modeling, texturing animation etc.
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