3D Game Lighting Artist

il y a 1 jour


Cergy, France Virtuos France Temps plein

Permanent contract Cergy (95) Position Duties Responsibilities: - Create and maintain all elements of lighting including, dynamic, static, cinematic, and character setups. - Work with Art Leads to create compelling and dramatic lighting scenarios for gameplay and cinematics. - (Ensure a high level of quality while maintaining a full production load.) - Work collaboratively with other departments, especially DEV, VFX and TA teams. - Anticipate, identify, and report any potential production problems and communicate those to the Lead. - Maintain a balance between visual quality, performance and budgeting requirements. - Match the established visual style for the game with lighting execution. - Develop, improve and implement new techniques into the lighting pipeline. - Stay current with industry lighting techniques. - Work in and maintain an efficient organization structure for all lighting assets. - Analyze, identify and report lighting cost bottleneck. Summary of requirements: - 2+ years of experience as a lighter in the games industry or related positions and fields. - Exceptional eye for color, value and composition expressed through lighting. - A strong knowledge of color theory, post-process effects and reflections. (strong sense of light and shadow). - Knowledge of optimization techniques for real time "lighting features - Understanding of PBR rendering and the interaction between materials and lighting. - Understanding GPU profiler and rendering passes - Ability to follow concept / reference and the ability to work within a wide range of styles with mínimal direction. - Understanding of real-world lighting units, values and exposure, and how they affect an image. - Self-motivated and able to work and solve problems with mínimal assistance. - Excellent communication and organization skills. - Excellent written and spoken English skills. - A strong personal portfolio showcasing lighting techniques. Bonus Skills: - General knowledge of other skills (modeling, texturing, vfx, etc). - General knowledge on Profiling skills (RenderDoc). - Interested in the study and expression of light through photography or painting is a plus. - Experience using an industry standard renderer like Arnold, Renderman, V- ray, Octane, etc. - Training in traditional art mediums (painting, sculpting, etc.)



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