Gameplay Programmer Intern

il y a 1 jour


Paris, France Maracas Studio Temps plein

Charleroi (Belgique)

Internship Description

We are looking for an intern to work with our two programmers on our current project, Fish Stick Protocol. It's an online cooperative game inspired by Lethal Company where you travel through procedurally generated dimensions where the visuals, but also the game rules change.

In collaboration with the team, your missions will be:

- Implementing features (in C#) following documentation
- Anticipating risks and adapting to the challenges of production
- Integrating content (UI, VFX, animations...) in Unity
Working with the constraints of online multiplayer and procedural generation

Depending on the evolution of the production, your missions could include:

- Developing quick prototypes to test gameplay, visuals, load...
- Developing tools to help production
- Collaborating with all members of the team and taking part in deciding on the game's direction

The skills we consider necessary are the following:

- Mastery of Unity 3D
- Knowledge of C# and OOP
- Proactive to propose solutions to design and art needs
Good written and oral expression in English (the team is composed of non-French speakers and all documentation is written in English to be accessible to our collaborators)

The following skills would be a plus:

- Good understanding of the code impact on performance ; knowledge of optimization techniques
- Knowledge of versioning tools, especially Plastic SCM
- Knowledge of collaborative tools like Discord, Notion, HacknPlan

Additional Information

We work mostly in remote but we hold physical meetings two days each month in a coworking space in Charleroi, Belgium. You are free to do the internship fully in remote or join us during those meetings, in which case transportation cost can be covered by the company.



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