Technical Artist
il y a 2 semaines
Company Description
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Ghost Recon, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
**Job Description**:
The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines. They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team.
- Setting up and maintaining production pipelines and workflows for environment, weapons, vehicles and characters
- Maintain and optimize the shader library
- Act as a bridge between Art and Tech to guide and validate game features and technologies
- Develop or find the best possible tools and methods in order to improve and assist the Art Team in their work with a focus on the material pipeline
- Test tools before deployment and make sure they function correctly throughout production
- Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements
- Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.
**Qualifications**:
- Aptitude for problem solving, decision making, collaboration & communication
- Shader development (any shader language or node base editor)
- Proficiency in some or all of the following:
- Procedural software and workflows (Houdini)
- DCC softwares (3DSMax, Maya, Photoshop, Substance Painter/Designer)
- Knowledge and interest in multiple areas of game development:
- Modelling & Texturing,
- Shaders,
- Lighting,
- Rendering and Post Processes,
- Scripting,
- Physics Simulation and Destruction,
- FX,
- Procedural
- Experience with game editors and engines
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