Senior Procedural Artist

Il y a 16 heures

Paris, France Novaquark Télétravail Temps plein 55 000 € - 75 000 € Contrat

Role Summary

We are looking for a Senior Procedural Artist to join the Procedural team on Age of Bhaarat, focusing on building and improving procedural world-building tools and workflows using Unreal Engine PCG.

You will work closely with the Procedural Lead and other artists to review existing systems, identify improvements, and take ownership of complex PCG challenges. You will also help guide and support other team members and the artists and designers using our tools.

Job Description

  • Develop and maintain production-ready Unreal Engine PCG systems for large-scale world building and environment generation.

  • Build artist-facing PCG tools and workflows for Level Artists and Level Designers.

  • Create systems for terrain dressing, modular structures, spline-based placement, roads, POIs and environmental set dressing.

  • Review, debug and improve existing PCG graphs for quality, usability, performance and scalability.

  • Take ownership of complex procedural challenges and turn production needs into practical PCG solutions.

  • Support and mentor other Procedural Artists through reviews, technical guidance and knowledge sharing.

  • Work with Level Design, Environment Art, Technical Art and Engineering to solve procedural challenges and improve workflows.

Core Mandate (3 main missions)

  • Review, Improve and Extend Existing PCG Systems
    Understand the existing PCG toolset, identify weaknesses and opportunities, and work with the Procedural team to prioritise and implement meaningful improvements.

  • Own Complex PCG Systems
    Take ownership of challenging procedural world-building problems and develop robust, production-ready solutions that can scale across large environments.

  • Support the Procedural Team
    Act as a senior technical reference for the team, providing feedback, solving difficult PCG problems and helping other artists take increasing ownership of their work.

Success Criteria (What are we expecting from this person in the next months)

  • Existing PCG systems are understood, improved and made more robust.

  • Complex PCG challenges are independently taken from problem to production-ready solution.

  • Level Artists and Level Designers have intuitive, flexible tools that improve their workflows and iteration speed.

  • PCG systems are performant, scalable and maintainable.

  • Team members benefit from strong technical guidance, reviews and knowledge sharing.and fixing bugs.

Key information

Preferred experience

Hard skills

  • Mandatory

    • Strong professional experience with Unreal Engine PCG Framework.

    • Proven experience building production-ready PCG systems for game environments.

    • Strong understanding of procedural data flow, spatial queries, point generation, filtering and attribute manipulation.

    • Experience building artist-facing procedural tools and workflows.

    • Strong understanding of PCG performance, optimisation and scalability.

    • Strong problem-solving skills within a real-time game production environment.

  • Nice to have

    • Experience extending PCG through Blueprints or C++, including custom PCG elements, nodes or functionality.

    • Experience with PCGEx

    • Experience debugging and profiling PCG systems in large or streamed environments.

    • Python or other scripting experience for automation and tooling.

Recruitment process

1. First conversation (20 min) by video call with Arthur (Recruiter)

2. Technical interview (1h30) with Stina (Lead Procedural Artist) & Radu (Lead Tech Artist)

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations