Technical Animation Director

Il y a 3 mois


Bordeaux, France Ubisoft Temps plein

Job Description

As a Technical Animation Director, you will be responsible for determining, preparing and adapting the tools that will be used during production on the Animation side.

Your responsibilities:

Participate in game and technical design meetings and determine the project’s technical animation needs; Coordinate and act as the point of contact between the animation and programming teams; Supervise the design, integration, and validation of the in-game animations in the engine and facial animation pipeline; Communicate regularly technical constraints and their rationales to the animation team; Provide constant technical support for the tools and engine to every member of the animation team; Be the point of contact for the technical issues related to animations  Produce tools, methods, training, processes and engine constraints documents for future reference

Qualifications

Solid experience as Animation Technical Director in the video game industry  Excellent knowledge of real-time animation systems and video games and/or pipeline development Excellent knowledge of Motion Builder and/or Maya, plus ideally Motion Capture Body and Facial Excellent knowledge of python Knowledge of another DCC (Maya, 3DS max, Blender) Ability to work in a team and to take up challenges. Good ability to teach and mentor Fluent English is essential to carry out your missions 

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.


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