Level Designer

il y a 1 semaine


Annecy, France Ubisoft Temps plein

**Company Description** Ubisoft Annecy**

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction

Ubisoft Annecy is looking for a Level Designer (W/M/NB) for its Production Studio to join our teams responsible for developing a AAA game.

Reporting to the Lead Level Designer, you will be responsible for the design and integration of gameplay elements in the game environment (from conception to the debug phase). You will work in close cooperation with the Level Artists and other disciplines involved in the project development.

Your main tasks will be:

- Respect the creative direction to realize the Level Design
- Create missions and events using the visual scripting tool
- Take responsibilities of game features and / or map area
- Scripting various elements while respecting the technical constraints
- Set up and adjust enemies’ position and ingredients
- Balance content and debug
- Collaborate with the different disciplines involved in the game development (artists, narrative designers...)
- Confirm the playability of the environment with the testers, Level Artists and Gameplay Programmers

**Qualifications**
You have at least a significant experience as Level/Mission Designer on AA / AAA game productions

Independent, rigorous, and inventive, you have a very good knowledge of video game culture in general, as well as knowledge of at least one game engine.

Required skills:

- Layout and / or mission design proficiency
- Technical knowledge using editors and scripting tools (visual scripting)
- Ability to understand the creative direction of a game and to extend this vision to creating a mission
- Ability to defend and question your choices
- Proactivity and problem solver oriented
- Excellent knowledge of video games and general culture
- Good level in English (spoken and written)

**Additional Information**
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
- All information will be treated as confidential in accordance with the Employment Equity Act._


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