Technical Artist
il y a 3 jours
Company Description
Ubisoft’s 21 000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
**Ubisoft Annecy**
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown
**Job Description**:
For its Annecy Production Studio, Ubisoft is looking for a _Houdini Artist_** **to join a team in charge of developing the procedural content generation pipeline and tools in a AAA game and participate in the upcoming Ubisoft blockbuster.
Under the responsibility of the Technical Director, the Houdini Technical Artist works with the Leads to define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand quickly the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artists’ needs in order to provide custom tailored tools.
**Responsibilities**
- Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))
- Iterate with the various teams to:
- create tools linking the game engine to Houdini processes
- Empower the level designers by freeing them from redundant tasks
- Allow the artists to express their creativity by providing them with comprehensive tools
- Maintain the processes and pipeline by ensuring that all new addition is compliant with the existing systems.
- Be able to gather in a same rule 1/ the gameplay (playability/variety), 2/ the technical constraints (memory/perf) and 3/ the artistic requirements
- Troubleshoot problems and find appropriate solutions
- Assist the team in learning new technologies and processes
**Qualifications**:
- Well advance Houdini knowledge
- Strong programming skills, with proficiency in languages such as Python, C++, or similar.
- Strong understanding of rendering budgets and other technical constraints related to performance in real-time engines
- Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones.
- Excellent interpersonal and communication skills / like team work
- Good knowledge and understanding of the video game development processes and techniques
- Overall artistic knowledge (composition, colour, motion, etc.) is a plus
- Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3)
Additional Information
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
All information will be treated as confidential in accordance with the Employment Equity Act.
Integrating the Ubisoft French studios also means:
- Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality
- Collaborate with teams recognized for their experience on renowned franchises
- Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs
- Evolve in a leading French videogame company represented in 30 different countries, with opportunities for international development
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