Character Artist F/m/nb

il y a 2 semaines


Annecy, France Ubisoft Temps plein

Company Description

Ubisoft’s 20 000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

**Ubisoft Annecy**

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP's, Steep and Riders Republic

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Job Description**:
As a Character Artist, you will be responsible for modeling the characters required in the production of a game, taking care of their quality according to the Artistic Direction.

The main and routine tasks of the Character Artist are to:

- Produce models and character **respecting the 2D concept**:

- Create **efficient and friendly low polygon** models for the game integration
- ** Export models and textures into engine** and make sure they work correctly
- Touch-up textures after engine integration to optimize quality;
- Clean up scanned data
- Create from time to time props and hard surface assets
- Work closely with the Technical Director, concept artists, Artistic Director to learn and master the production constraints, art guideline and timeline

**Qualifications**:
You have at list **one or several experience** in a similar position in the game industry and you also recognize yourself in the following skills list:

- College diploma in game-oriented 3D modeling** (2D is a plus)** and you can provide a portfolio showing your professional and personal work in modeling realistic and stylized characters for AAA games.
- ** You have excellent knowledge on low poly modeling, real time oriented**:

- You **master **Zbrush / Marvelous** **Designer** **/ Substance Painter **/ Photoshop** and a 3D creation software (3DSMax, Maya, Modo )
- You are organized, **autonomous, problem solver** and you can adapt to any situation
- You are **versatile both on technical and artistical topics**:

- You are a team player and appreciate constructive feedbacks.
- Fluent or proficient in English
- Knowledge of and interest in the video game market and industry.

Additional Information

Character Artist F/M/NB
- Annecy, France
- Full-time

Company Description

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Job Description**:
As a Character Artist, you will be responsible for modeling the characters required in the production of a game, taking care of their quality according to the Artistic Direction.

The main and routine tasks of the Character Artist are to:

- Produce models and character **respecting the 2D concept**:

- Create **efficient and friendly low polygon** models for the game integration
- ** Export models and textures into engine** and make sure they work correctly
- Touch-up textures after engine integration to optimize quality;
- Clean up scanned data
- Create from time to time props and hard surface assets
- Work closely with the Technical Director, concept artists, Artistic Director to learn and master the production constraints, art guideline and timeline

**Qualifications**:
You have at list **one or several experience** in a similar position in the game indust



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