Lead Technical Artist
il y a 1 jour
Lead Technical Artist (W/M/NB) [AAA Project]Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders RepublicMore recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and teamwork. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfactionJOB DESCRIPTIONReporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.Your main responsibilities:Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;Optimize content to improve memory usage and performance;Contribute to asset development and rendering (models, animations, textures) when needed;Plan, prioritize, and set inspiring goals for your team throughout the year;Provide your team with clear expectations and hold them accountable for key results;Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;Communicate with impact and encourage open dialogue within the team;Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;Contribute to the development of technology roadmaps tailored to the specific needs of the project;Maintain a balance between the project's creative vision and technical constraints;Identify potential risks and report them to upper management;QUALIFICATIONSA solid experience as a Technical Artist, ideally on AAA or AA productions;You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;You have strong technical skills in performance, optimization, and workflow;You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers. #J-18808-Ljbffr
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Lead Technical Artist
il y a 2 jours
Annecy, Auvergne-Rhône-Alpes, France Ubisoft Temps pleinCompany Description Fondé en 1996, Ubisoft Annecy a participé aux différents blockbusters à succès du groupe en collaborant notamment sur les sagas Splinter Cell, Assassin's Creed, mais aussi sur des parties de jeu à part entière telles que le raid de Tom Clancy's : The Division 2 et Ghost Recon Wildlands. Nous sommes également fiers d'avoir...
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Lead Technical Artist
il y a 2 semaines
Annecy, France Ubisoft Temps plein**COMPANY DESCRIPTION**: Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders...
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Lead Technical Artist
il y a 1 jour
Annecy, France Ubisoft Entertainment Temps pleinFondé en 1996, Ubisoft Annecy a participé aux différents blockbusters à succès du groupe en collaborant notamment sur les sagas Splinter Cell, Assassin’s Creed®, mais aussi sur des parties de jeu à part entière telles que le raid de Tom Clancy’s : The Division 2® et Ghost Recon Wildlands. Nous sommes également fiers d’avoir développé notre...
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Technical Artist
il y a 9 heures
Annecy, France Ubisoft Temps plein**Company Description** Ubisoft Annecy** Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP,...
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Technical Artist
il y a 1 semaine
Annecy, France Ubisoft Temps pleinCompany Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow...
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Characters Technical Artist F/m/nb
il y a 2 jours
Annecy, France Ubisoft Temps plein**Company Description**: - Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more...
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Technical Artist World
il y a 2 semaines
Annecy, France Ubisoft Temps plein**COMPANY DESCRIPTION**: Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders...
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Technical Artist Assistant
il y a 5 jours
Annecy, France Ubisoft Temps plein**Description de l'entreprise** Ubisoft Annecy** Fondé en 1996, Ubisoft Annecy a participé aux différents blockbusters à succès du groupe en collaborant notamment sur les sagas Splinter Cell, Assassin’s Creed®, en développant les aspects multijoueur online et social mais aussi sur des parties de jeu à part entière telles que le raid de Tom...
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Lead Level Artist F/m/nb
il y a 1 semaine
Annecy, France Ubisoft Temps pleinCompany Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow...
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Level Artist
il y a 2 semaines
Annecy, France Ubisoft Temps pleinCompany Description Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow...