Lead Technical Artist

il y a 4 jours


Annecy, France Ubisoft Entertainment Temps plein

Lead Technical Artist (W/M/NB) [AAA Project]Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders RepublicMore recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and teamwork. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfactionJOB DESCRIPTIONReporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.Your main responsibilities:Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;Optimize content to improve memory usage and performance;Contribute to asset development and rendering (models, animations, textures) when needed;Plan, prioritize, and set inspiring goals for your team throughout the year;Provide your team with clear expectations and hold them accountable for key results;Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;Communicate with impact and encourage open dialogue within the team;Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;Contribute to the development of technology roadmaps tailored to the specific needs of the project;Maintain a balance between the project's creative vision and technical constraints;Identify potential risks and report them to upper management;QUALIFICATIONSA solid experience as a Technical Artist, ideally on AAA or AA productions;You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;You have strong technical skills in performance, optimization, and workflow;You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers. #J-18808-Ljbffr


  • Lead Technical Artist

    il y a 2 semaines


    Annecy, Auvergne-Rhône-Alpes, France Ubisoft Temps plein

    Company Description Fondé en 1996, Ubisoft Annecy a participé aux différents blockbusters à succès du groupe en collaborant notamment sur les sagas Splinter Cell, Assassin's Creed, mais aussi sur des parties de jeu à part entière telles que le raid de Tom Clancy's : The Division 2 et Ghost Recon Wildlands. Nous sommes également fiers d'avoir...

  • Lead Technical Artist

    il y a 2 semaines


    Annecy, France Ubisoft Entertainment Temps plein

    Une entreprise de jeux vidéo renommée à Annecy recherche un Lead Technical Artist. Le candidat sera responsable de l'innovation et de la qualité technique de la production. Les responsabilités incluent l'optimisation des performances et l'encadrement de l'équipe. Une solide expérience en tant que Technical Artist sur des productions AAA est requise...

  • Lead Technical Artist

    il y a 2 semaines


    Annecy, Auvergne-Rhône-Alpes, France Ubisoft Annecy Temps plein

    Company DescriptionFounded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders RepublicMore...

  • Lead Technical Artist

    il y a 2 jours


    Annecy, Auvergne-Rhône-Alpes, France Ubisoft Temps plein

    Company Description Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders RepublicMore...

  • Lead Technical Artist

    il y a 3 jours


    Annecy, France Ubisoft Annecy Temps plein

    Lead Technical Artist (F/H/NB) [AAA Project]Join to apply for the Lead Technical Artist (F/H/NB) [AAA Project] role at Ubisoft AnnecyContinue with Google Continue with GoogleLead Technical Artist (F/H/NB) [AAA Project]1 week ago Be among the first 25 applicantsJoin to apply for the Lead Technical Artist (F/H/NB) [AAA Project] role at Ubisoft...


  • Annecy, France Ubisoft Entertainment Temps plein

    An innovative studio nestled between the lake and mountains is seeking a Lead Technical Artist to drive research and technical excellence in game production. This role involves optimizing performance, guiding a talented team, and ensuring the creative vision aligns with technical constraints. You will contribute to asset development and stay ahead of graphic...

  • Lead Technical Artist

    il y a 3 jours


    Annecy, France Ubisoft Temps plein

    Job DescriptionReporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.Your main responsibilities:Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;Optimize content to improve memory usage and...

  • Lead Technical Artist

    il y a 3 jours


    Annecy, France Ubisoft Temps plein

    Description du posteDirectement rattaché au Technical Director, le Lead Technical Artist est responsable de la recherche, de l'innovation et de la qualité technique de la production.Vos principales missions :Être un référent pour l'équipe en matière de Technical Art et apporter des solutions aux problèmes complexes rencontrés;Optimiser le contenu...

  • Lead Technical Artist

    il y a 2 jours


    Annecy, France Ubisoft Entertainment Temps plein

    Fondé en 1996, Ubisoft Annecy a participé aux différents blockbusters à succès du groupe en collaborant notamment sur les sagas Splinter Cell, Assassin’s Creed®, mais aussi sur des parties de jeu à part entière telles que le raid de Tom Clancy’s : The Division 2® et Ghost Recon Wildlands. Nous sommes également fiers d’avoir développé notre...

  • Technical Artist

    il y a 2 jours


    Annecy, France Ubisoft Temps plein

    Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow...