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Animation Technical Specialist
Il y a 2 mois
Poste à pourvoir
Sous la supervision directe du Directeur Technique, le titulaire de ce poste est chargé de définir, préparer et adapter les outils nécessaires à la production dans le domaine de l'animation, ainsi que du Graph d'Animation (arbre de comportement).
Missions :
- Identifier les projets et les améliorations à apporter au pipeline existant (Cinématiques, Animation Ingame, Motion Capture, Ragdoll, Facial, Rig, etc.)
- Concevoir ou sélectionner les outils et méthodes les plus efficaces pour optimiser le travail des animateurs.
- Améliorer le graph d'animation et l'architecture technique.
- Apporter un soutien quotidien à l'équipe d'animation pour résoudre les problèmes techniques et les aider à prendre des décisions visant à optimiser les graphes d'animations ingame.
- Assurer le respect des contraintes techniques établies en collaboration avec les autres départements (mémoire, FPS, sur différentes plateformes).
- Rédiger des documents relatifs aux outils, méthodes, formations, processus et contraintes moteurs pour consultation future.
- Servir de liaison entre l'équipe d'animation et l'équipe de développement.
- Communiquer régulièrement les contraintes techniques et leurs justifications à l'équipe d'animation.
- Être le point de contact pour les problèmes techniques liés aux animations.
- Réaliser toutes autres tâches connexes.
L'innovation tant technique qu'artistique est essentielle pour atteindre le niveau de qualité visé.
Compétences requises :
- Expérience significative en tant que Animation Technique (idéalement dans l'industrie du jeu vidéo)
- Excellente maîtrise des systèmes d'animation en temps réel et du développement de pipeline dans le secteur du jeu vidéo.
- Solides compétences en Motion Builder et/ou Maya, avec une connaissance de la Motion Capture (corps et facial) étant un atout.
- Maîtrise du langage Python.
- Familiarité avec un autre DCC (Maya, Max, Blender, etc.)
- Capacité à travailler en équipe et à relever des défis.
- Anglais courant requis pour mener à bien les missions.
- Connaissances en Rigging / Ragdoll (Havok) souhaitées.