Lookdev Artist
Il y a 5 jours
Angoulême, Nouvelle-Aquitaine, France
Stim Studio
Temps plein
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Project: TV Series
- Raving Rabbids
Location:
Angoulême, France (on-site position) Start date: October 26th Contract: 1-year contract ABOUT THE JOB As part of the Stim team, you will work closely with the Art Director and the technical team to define and develop the visual appearance (look development, shaders, and textures) of sets and props for our series project, Rabbids. MAIN RESPONSIBILITIES
• Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
• Collaborate closely with upstream and downstream departments to ensure visual consistency and quality throughout the entire production.
• Maintain clear technical documentation and template setups for the team when necessary. REQUIRED SKILLS
• Excellent knowledge of render engines, primarily Arnold.
• Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
• Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
• Sharp analytical and artistic skills, creativity, and visual problem-solving abilities.
• Ability to write clear technical documentation for the team (wiki, template setups, etc.).
• Ability to work in a team, communicate effectively, and manage your time.
• Fluent in English or French. NICE TO HAVE
• In-depth proficiency in Gaffer / Katana / Solaris.
• Knowledge and mastery of Houdini.
• Knowledge of Python, OSL, or other scripting languages to optimize lookdev tools and workflows. Please include your portfolio and/or demo reel, your CV, and any other relevant materials that may help us evaluate your work. Apply now Gender *FemaleMaleOther Are you legally entitled to work in Europe ? *Yes, in France, Canaries and BelgiumOnly in FranceOnly in BelgiumOnly in Canary IslandsI'm unsure of my status to work in Europe Are you able to work onsite ? *Yes, in Lyon, FranceYes, in Liège, BelgiumYes, in Angoulême, FranceYes, in Tenerife, Canary IslandsEither Liège, Lyon, Angoulême or TenerifeNo By submitting this form, I agree that the information provided may be used to contact me. I have read and accept the Privacy Policy. reCAPTCHA is disabled. Project: TV Series
- Raving Rabbids
Location:
Angoulême, France (on-site position) Start date: October 26th Contract: 1-year contract MAIN RESPONSIBILITIES
• Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
• Collaborate closely with upstream and downstream departments to ensure visual consistency and quality throughout the entire production.
• Maintain clear technical documentation and template setups for the team when necessary. REQUIRED SKILLS
• Excellent knowledge of render engines, primarily Arnold.
• Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
• Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
• Sharp analytical and artistic skills, creativity, and visual problem-solving abilities.
• Ability to write clear technical documentation for the team (wiki, template setups, etc.).
• Ability to work in a team, communicate effectively, and manage your time.
• Fluent in English or French. NICE TO HAVE
• In-depth proficiency in Gaffer / Katana / Solaris.
• Knowledge and mastery of Houdini.
• Knowledge of Python, OSL, or other scripting languages to optimize lookdev tools and workflows. Please include your portfolio and/or demo reel, your CV, and any other relevant materials that may help us evaluate your work.
- Raving Rabbids
Location:
Angoulême, France (on-site position) Start date: October 26th Contract: 1-year contract ABOUT THE JOB As part of the Stim team, you will work closely with the Art Director and the technical team to define and develop the visual appearance (look development, shaders, and textures) of sets and props for our series project, Rabbids. MAIN RESPONSIBILITIES
• Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
• Collaborate closely with upstream and downstream departments to ensure visual consistency and quality throughout the entire production.
• Maintain clear technical documentation and template setups for the team when necessary. REQUIRED SKILLS
• Excellent knowledge of render engines, primarily Arnold.
• Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
• Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
• Sharp analytical and artistic skills, creativity, and visual problem-solving abilities.
• Ability to write clear technical documentation for the team (wiki, template setups, etc.).
• Ability to work in a team, communicate effectively, and manage your time.
• Fluent in English or French. NICE TO HAVE
• In-depth proficiency in Gaffer / Katana / Solaris.
• Knowledge and mastery of Houdini.
• Knowledge of Python, OSL, or other scripting languages to optimize lookdev tools and workflows. Please include your portfolio and/or demo reel, your CV, and any other relevant materials that may help us evaluate your work. Apply now Gender *FemaleMaleOther Are you legally entitled to work in Europe ? *Yes, in France, Canaries and BelgiumOnly in FranceOnly in BelgiumOnly in Canary IslandsI'm unsure of my status to work in Europe Are you able to work onsite ? *Yes, in Lyon, FranceYes, in Liège, BelgiumYes, in Angoulême, FranceYes, in Tenerife, Canary IslandsEither Liège, Lyon, Angoulême or TenerifeNo By submitting this form, I agree that the information provided may be used to contact me. I have read and accept the Privacy Policy. reCAPTCHA is disabled. Project: TV Series
- Raving Rabbids
Location:
Angoulême, France (on-site position) Start date: October 26th Contract: 1-year contract MAIN RESPONSIBILITIES
• Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
• Collaborate closely with upstream and downstream departments to ensure visual consistency and quality throughout the entire production.
• Maintain clear technical documentation and template setups for the team when necessary. REQUIRED SKILLS
• Excellent knowledge of render engines, primarily Arnold.
• Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
• Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
• Sharp analytical and artistic skills, creativity, and visual problem-solving abilities.
• Ability to write clear technical documentation for the team (wiki, template setups, etc.).
• Ability to work in a team, communicate effectively, and manage your time.
• Fluent in English or French. NICE TO HAVE
• In-depth proficiency in Gaffer / Katana / Solaris.
• Knowledge and mastery of Houdini.
• Knowledge of Python, OSL, or other scripting languages to optimize lookdev tools and workflows. Please include your portfolio and/or demo reel, your CV, and any other relevant materials that may help us evaluate your work.